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#1
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Oleg will post some news on SOW soon.
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#2
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Thanks for the answers about BoB.
I understand it is a difficult task to answer our questions while having in mind not to promise too much and lay too many things open to the competitors. I'm sure SoW will set a new milestone in the gamebusiness. Keep up the good work. |
#3
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Thanks you for the answers to my questions Oleg...But to clarify one answer about atmosphere modeling...Am I right in assuming that you are modeling the atmosphere (air density and temperature) up to 10,000 meters (and no higher)?
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#4
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I just stumbled over following youtube clip:
I think it really would add enormous atmosphere if we had a bit more communication between the different positions in a bomber. I guess, as in IL2 there won't be four engine bombers flyable but even on twin engine bombers key positions will be the same. The difference will just be the number of gunner positions. I think it really would add something. And it would be great to get a few different accents of actors. Btw will it be possible to "feed" the KI navigator with a course and he'll give instructions on course? At least for offline playing? |
#5
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Yes, it would, thats a wonderful clip. It might be possible to have the 3rd party do most of the work. If Oleg made the architecture open enough...
![]() Most of this conversation couldn't be reproduced but certainly it would be possible to have the rear gunner announce that the plane was "under attack" or that he had "shot down the enemy fighter" or warn of the danger of colliding with a "bomber at 3 O'clock low". Similarly, having generic descriptions of ground targets like "3+ merchants and one destroyer" or "I see another destroyer", would increase immersion and situational awareness. |
#6
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My hopes are, we will have multiplayer-manned bombers in dogfights, too, and hopefully BoB will also include a working VOIP-system, so you don't have to beg people to join TS to achieve basic teamplay.....
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#7
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It would also be neat if one could set a timer so that a formation of AI bombers & escorts would spawn along with the player bombers (the option would appear every x number of minutes).
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