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#1
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Come on guys...Of course nothing at this time equals or surpasses COD's sim's quality in terms of accuracy, but....We have to admit that in this video the terrain rendering is very impressive...NOw THAT is photorealistic ! OLeg's expression of course... I would trade bigger maps for this quality
when we fly over London, or other future cities. ANd I am pretty sure that if large maps were in their priorities, they could certainely achieve that goal... I suspect that by the time COD is ' completed', it will look a bit obselete compared to the competition...ANd of course, when I say competition, I am reffering to the hundreds of top games out there that we all find very mpressive too...So in terms of perception, it rises the bar quite high for a small team like Luthier's one... Salute ! |
#2
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helicopters do barrel rolls at 0 feet lmao
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#3
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cartoonish houses and building puping out at 300 meters surrounded by empty grey streets , I wish I had this kind of quality when flying over London. And how big do you need the map to be to have fun chasing ennemy planes in a dogfight ? And why is it not possible to have both detailed and large maps ? Salute ! |
#4
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![]() What they don't realize is that it's not the size that matters but the application ![]() But without wanting to investigate further into the reasons behind their "size issues" I say we leave it at that. ![]() For those who are actually thinking about things for just a second it is clear that: A game that provides a scenario which fits into a certain map size it's unnecessary to have a bigger map. For some games that's just a little board, others might have a city, others a part of a few countries and other games need the whole globe or a huge galaxy as the playground. That's the reason why CloD doesn't have a world map - it doesn't need a bigger map. And if there was a game that required a bigger map the developers would make a bigger map. Simple as that. For us ![]() Last edited by Madfish; 10-01-2011 at 03:22 AM. |
#5
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Got to remember this is a game, and from my memory of past Ace Combat releases, a game with a good story.
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#6
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The truth is COD is quite average looking and not photorealistic at all by "outsiders" standards. And why not say : COD would be a killer with those graphics !!! That is all... Salute! |
#7
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i get slightly, only slightly perturbed, by comparisons between games and sims. particularly flight simulations. which have specific problems of theyre own..
to apply photoreal images to cliffs..would be possible, if the photos...and they have to be fit for purpose...were in fact available...recent arieal photo mapping wont do....and they cost quite a bit to obtain... for modern photoreal, alternatives are available..but they only really are of use for small areas...modern airfields, etc... if the right type of colour corrected photomapping, was avilable for the cliffs area..carried out in 1940...and not costing a huge sum of cash to use..it would be possible...BUT...the first question would be, what about the terrain mesh...how accurate would you like it...say 10cm....you would need a cray computer to run it on, and thats just the terrain mesh... building a small fictional area is easy...building a high quality photoreal london is entirely possible...i have such athing on my system...a modern london...most peoples pc cant cope with it...but modelling 1940 london..it would require completely different techniques.. a simulation is not a game...a game is not a simulation...high bandwidth internet, cloud based simulations,games. will in time help to improve this.. and while ime ranting...all information, fibre,cable,etc all travels at the same speed....but have varying bandwidth....the electromagnetic wave that carries info down a copper cable, travels at pretty much the same speed as info down a fibre optic cable...its just that light has a theoretical infinite number of phase angles...hope this helps the erudite and gentlemanly discussion..jim |
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