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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Try to run the Channel mission OFFline. Can you spawn into a plane offline in it? If yes, you need to remove the "Player" checkbox in that plane properties. Mak sure difficulty settings are the same when you run both missions. Could you please upload both missions here for others to try? Especially the one that works. Thank you. |
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#2
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I've tried getting other people to host the missions just to see what they see(nothing to fly). It's like the player tick box can't be un ticked. BTW I am not a newb to mission building. Please try it yourself. Just create 4 planes on each side then host the mission. Then see if anyone who joins sees the planes to get into. Try it with each map. Only channel map don't work from day one. I'm not great at explaining stuff, so apologies if I've offended anyone. Im just frustrated that I can't do what I want to do, and the issue has not been noticed or fixed. |
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#3
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Then this is the problem. To confirm it you may just try what I suggested in my previous message, no need to be frustrated. You should not be able to fly a coop mission offline. If you can then there is a problem.
Please upload both mission files here, I will have a look why you can not uncheck the "Player" checkbox. As I mentioned above I can not do all the tests myself as I do not have an external IP ATM. |
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#4
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On all the maps apart from the channel map you can select a plane to fly without a spawn base being needed using the new coop style plane list. (Like in old Il2 1946) On the channel map only the host can do that and the clients don't see any planes to select. The list is empty. |
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#5
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OK Ataros.
Well. Finally yesterday we could fly in the Channel map. I did it with a Spawn point because I tried to do as old style IL2 coop missions but no aircraft icons in the map to select. Same issue than others. But at least, we can fly co-op missions even with spawn-points and it work´s the same. Another problem is that when we are flying about 5-10 minutes in the channel map often the game crashes and I have to restart Cliffs... :´( but I think this is for another thread...
__________________
Phenom II X4 970 3,5 Ghz, Gigabyte 890GPA UD3H, 4GB RAM GSKILL RIP-JAWS 1333, Gigabyte 560Ti OC 1GB, W7 64 |
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#6
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Yes, please post your crash dumps in this thread to help the devs. http://forum.1cpublishing.eu/showthread.php?t=26007 I did some research yesterday and found out that the same issue exists with all the servers which are up now. If you join a server running Fields or Islands map you can see a list of available planes immediately after clicking a flag (it is a list below flags you should use, not icons on the map). On Repka#1 or ATAG running channel maps when you click a flag you can not see the list. To see the list of available planes on channel maps you have to do the following: 1. click on a spawn point 2. create a useless plane that you do not need 3. hit ESC to get back to menu At this point you can see the list of all available aircraft in the air and on the ground which you can enter by double-clicking the desired plane position. I reported all the details on sukhoi.ru in the bug-thread. Hopefully it is fixed in the upcoming patch. If you want to fly a big coop now you can use this temporary workaround: put one spawnpoint per side somewhere on the coop map, spawn some useless plane there like a TigerMoth and hit ESC for a list of planes. Then occupy your positions and type GO in chat when everyone is ready. Players aircraft must be put on Idle in FMB to prevent AI from taking off I think. Sure all this will be fixed in 1-2 patches. Quick training coops can be flown on small maps which show list of planes upon selection a flag already now. Not sure if you can spawn simultaneously though if a host already pressed "Battle". Try selecting aircrafts and positions before the host press "Battle" by double-clicking the positions in the list/table. Then you should spawn into these positions simultaneously after the host pressed "Battle" hopefully. Please advise if it works this way. ps. BTW you do not need to reload the map after all/most of planes are killed. You can use this ingame menu http://forum.1cpublishing.eu/showthread.php?t=25941 to reload just the planes of your coop into the map. You can ask someone with better knowledge of C# to fine tune it to your mission if you upload your mission in a separate thread with script request. Last edited by Ataros; 09-28-2011 at 10:22 AM. |
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#7
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Many Thanks´s for your help Ataros.
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Thank you
__________________
Phenom II X4 970 3,5 Ghz, Gigabyte 890GPA UD3H, 4GB RAM GSKILL RIP-JAWS 1333, Gigabyte 560Ti OC 1GB, W7 64 |
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