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| Pilot's Lounge Members meetup |
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#1
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With regards to the dynamic campaign, it was Luthier's project specifically before he took on the management of the entire team.
I distinctly remember that he was the one who posted a thread asking for interesting things to occur in a campaign (that's where featheredIV originally posted his ideas that you can read a few posts back in this thread), it turned into a lot of pages and Luthier was taking notes: when we were told before release that the DC had to be postponed, it was Luthier again who said "i'm sad because it was something i really wanted to do, but i've got a few hundred pages of design documents alone". So, i expect the DC to not only make it into the sim, but also be a good one if he spent so much effort just designing it before a single line of code was written for it. I just don't expect it to happen very soon, according to his own words in those posts it would take at least a year to 18 months after the initial release of the sim to code a campaign with all the features he was designing for it. |
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#2
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Quote:
And if it takes 18 months so be it, at least it seems to be a priority to Luthier and that is good. We still have TEF's dynamic campaign as well, very nice btw. "The competitors squirm", well he may be laying it on a little too thick there, but full, sucessfull dx11 implementation would be a pretty awesome thing, alas maybe underappreciated by some. With dx11 you should find a great deal of performance increase as well, besides better graphics. |
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#3
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If CoD is fully patched up and running well and then all the features originally envisioned are implemented then it will be worth the wait. But I'm not sure Luthier really can afford an 18 month window to get things right. They do seem to be making some real headway right now which bodes well for the future. Perhaps an add-on is a real possibility within the next 12 months. That would obviously bring more money to the table for more development. I'm cautiously optimistic now.
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#4
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Not 18 months to get things right, up to 18 months for a dynamic campaign.
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#5
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Please be weather, turbulence and a decent dynamic campaign.
*crosses fingers* |
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#6
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Pilots head movement / animation tied to actual players trackir movement.
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#7
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I think it will be being able to flip your opponent pilot the bird as your inverted.
Which will be nessesary because when those 109 pilots try to dive away with their tails between their legs we'll need it to keep our Merlins running! Cheers |
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