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Pilot's Lounge Members meetup

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  #1  
Old 08-28-2011, 07:11 AM
vicinity vicinity is offline
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Originally Posted by Tree_UK View Post
It proves that Ubi were not financing the project from the word go (lol @ Chivas). Other than that, everything is the same, we still need communication.
Uh, no it doesn't. I read that as "people are blaming Ubi but they put $8 million into it and allowed 7 years of development". Now, it's possible i'm wrong but it's not the concrete evidence you seem to think it is.
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Old 08-28-2011, 07:17 AM
Tree_UK
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Originally Posted by vicinity View Post
Uh, no it doesn't. I read that as "people are blaming Ubi but they put $8 million into it and allowed 7 years of development". Now, it's possible i'm wrong but it's not the concrete evidence you seem to think it is.
Ubi were the western publisher, they came on board late, after Oleg's annoucment in 2010. We all aleady knew that 1C was the Russian publisher, Ubi wouldn't of spent $8 million in one year would they??
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Old 08-28-2011, 07:25 AM
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furbs furbs is offline
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8 mill and they "couldn't afford the costs of getting real sound samples"
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Old 08-28-2011, 07:39 AM
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8 mill and they "couldn't afford the costs of getting real sound samples"
Yes I remember that Furbs, not enough money in the pot to get proper sound. Unbelievable.
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Old 08-28-2011, 02:26 PM
Baron Baron is offline
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8 mill and they "couldn't afford the costs of getting real sound samples"

Im sorry, but it sounds like u think 8 million during 7 years is a lot?


Its freeking peanuts in this genre (game development).
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Old 08-28-2011, 03:37 PM
Rattlehead Rattlehead is offline
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Originally Posted by Baron View Post
Im sorry, but it sounds like u think 8 million during 7 years is a lot?


Its freeking peanuts in this genre (game development).
Let's see...some of these figures include marketing and other costs, but to get an idea:

Crysis back in 2008 cost $22 million
Grand Turismo 5 cost around $60 million
Modern Warfare 2 was nearly $50 million
Halo 3 (development cost only) was $30 million
Grand Theft Auto 4 was around $100 million

Yep, $8 million is really not a lot at all.
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Old 08-28-2011, 04:15 PM
Jonk Jonk is offline
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Originally Posted by Rattlehead View Post
Let's see...some of these figures include marketing and other costs, but to get an idea:

Crysis back in 2008 cost $22 million
Grand Turismo 5 cost around $60 million
Modern Warfare 2 was nearly $50 million
Halo 3 (development cost only) was $30 million
Grand Theft Auto 4 was around $100 million

Yep, $8 million is really not a lot at all.
Not sure comparing the budget of blockbuster games to that of IL2 is really a fair shake..... How about we look at the budget of "Deadliest Catch: Alaskan Storm" and compare that.
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Old 08-29-2011, 09:01 AM
Rattlehead Rattlehead is offline
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Originally Posted by Jonk View Post
Not sure comparing the budget of blockbuster games to that of IL2 is really a fair shake..... How about we look at the budget of "Deadliest Catch: Alaskan Storm" and compare that.
Clod is regularly compared to blockbusters to make a point, mostly regarding development time and it's relative lack of polish.
But if people want to pull numbers for any other game, that's fine by me.
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Old 08-28-2011, 04:26 PM
Jumo211 Jumo211 is offline
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Oleg saying to Medvedev during CloD exhibiton/presenation :
Dmitry , only two weeks !! be sure !

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  #10  
Old 08-28-2011, 04:47 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by Rattlehead View Post
Let's see...some of these figures include marketing and other costs, but to get an idea:

Crysis back in 2008 cost $22 million
Grand Turismo 5 cost around $60 million
Modern Warfare 2 was nearly $50 million
Halo 3 (development cost only) was $30 million
Grand Theft Auto 4 was around $100 million

Yep, $8 million is really not a lot at all.
Not sure what this cost comparison is suppose to prove? All I know is this data can be 'looked at' in different ways to prove different things..

As it is, this data can be very misleading..

For example, a bigger software team can do more in less amount of time. So for this data to really be useful you would have to take into account how many worked on it and how long it took to develop those 'games' you listed. Ill bet that none of them took 6 years like CoD has.

Also note that and a lot of those games are spending a lot of money 'creating' worlds that don't exist, the neat thing about WWII flight sims is they only have to worry about 'copying' a world that already exists.

And as you noted marketing is included in those numbers, marketing can be a very big chunk of the pie!

With that in mind, when I look at this data, I see it as 'proof' of how small the flight sim market is in the rest of the gaming world, and not much else.
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