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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 08-22-2011, 09:04 PM
Sing_In_Silence Sing_In_Silence is offline
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Join Date: Jun 2010
Posts: 28
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Again, late to the party, but wanted at least to say:
This is one cool mod.

Note: using 0.27 from the combined modpack.

Got a couple of minor issues (Ships with the wrong generation, would be nice if there was an option to list B&KT's learned perks, some(?) of the H.Turrets don't blink if you have a stealth module), but given the engine limitations you're working with (e.g. 'Interceptor' Butchers. Ugh.), this is a great piece of work.


Not entirely balanced, though.
The USS convoy mission can give you upwards of 1mil cr.
Star Hammer costs 1.5 mil, and there's a Maintenance Station right there.
Get it, and it's pretty much game over (if you can bear its 'speed'), especially if you put an Engineer as its pilot.

Of course, the simplest solution is just to not buy it. :p


Overall:
Great work.
Two thumbs up.


Late edit:
* It occurs to me to wonder if the HTs not blinking in Stealth is because the Devs just stopped working on them when they were cut.

* The extra pilots are good, Ace is great, Bryna and KT are awesome

Last edited by Sing_In_Silence; 09-03-2011 at 11:12 PM.
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