![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
I don't have any stuttering with SLI enabled. That's the only way I've been playing since I put the second card in. But now that I can use AFR without flickering, I get a huge boost in FPS as well.
I lose an average of 10 FPS in the black death track going from SLI AFR 1 to no SLI (2 x 580 GTX 3gb) |
#2
|
|||
|
|||
![]() Quote:
100 fps with 2x580GTXs is quite sad, don't you think? I think we don't need a gtx680 quad-sli...I think we all need a little graphic patch ![]() |
#3
|
|||
|
|||
![]() Quote:
![]() I'm just glad that with this driver release, I can finally have some sort of performance increase in SLI without a flickery mess. A patch is most definitely needed! |
#4
|
|||
|
|||
![]() Quote:
This game is very hard on the gpu, 100 fps is very very good, crysis (the original) still doesn't run at 100 fps on any equipment and it is 5 years old. Here are some benchmarks, the numbers are in frames per second http://www.tomshardware.com/charts/2...iast,2668.html pick your card out of the list and see where you stand in today's tech. Everytime I upgrade the first thing I do is see where the cards fall... Last edited by snwkill; 08-09-2011 at 11:24 PM. Reason: add info |
#5
|
|||
|
|||
![]()
Well SLI split screen doesnt work for COD I believe, the alternative and what ROF uses is the AFR but they have had problems with it due to calculating light passing through clouds or smoke and it can lead to choppyness while playing apparently. That being said they are running a dx9 engine which sucks for SLI (most sli use/optimization is from the last 3-5 years while dx9 foundation is alot older).
Wonder if the new COD engine will work better with it? I hope they just completely cut dx9 altogether because no one is on those cards anyway. |
#6
|
|||
|
|||
![]() Quote:
I didn't notice a huge difference, but I am so happy with the way the game runs for me already that I could really care less if it gets any better from here. Of course I also spent 800 "green backs" on video hardware, so some other's may not feel that way. My only complaint is those nasty skins that make the server studder. It would be nice if they were slowly loaded up even if that meant somebody's aircraft was metal colored for 5 - 10 seconds. |
#7
|
|||
|
|||
![]() Quote:
No problems at 1680x1200; at 1920x1080px the game is smooth and playable with sli disabled, faster and stuttering with sli enabled on my oc 470gtx dual-sli (still perfectly running). Yes, maybe today's tech is the problem, maybe the next year we'll have an optimized sim for the pixar studios' animation farm. They're working on a "dramatic revision" of the graphic engine, maybe the answer is there... ![]() bye |
#8
|
|||
|
|||
![]() Quote:
|
#9
|
|||
|
|||
![]() Quote:
Amazing internet... Here my internet browser make my VGA work at 1/4 of GPU clock with great performance! CloD must achieve the same!!! I'll start to use "logic" here! Is really funny! |
#10
|
|||
|
|||
![]() Quote:
Compares different games is logical. Compares softwares with completely different architecture is unlogical. IMO the architecture of COD's graphic engine is quite dated...this is the main problem with the newer graphic cards, an optimization problem. COD is ideally quite easy for the calculation power of a new graphic card but "speaks a different older language". I think that now at maddox are working at an adaptation to the newer architectures. Anyway COD will be a great sim, I trust in Oleg... Good work and long life to Maddox games! |
![]() |
Thread Tools | |
Display Modes | |
|
|