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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-09-2011, 12:52 PM
Seeker Seeker is offline
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Krupi, the time frame is now six and a half years and counting.

That's longer than it took to develop the B29, longer than it took to make the Manhattan project, and longer than it took to defeat both Hitler and Tojo.

Are we still impressed with the progress on this project?

Now, it may be, and it certainly seems so, that the new team have had to junk most of Oleg's work and start from scratch. If so, then yes, it would be an impressive feat to deliver anything like that which they promised.

But they won't tell us, so we don't know.

And, in the midst of "new graphics" (has any one ever said they were unhappy with Clod's graphics?), "new sounds" and "new physics", they still haven't mentioned "new game design aims", which is to me much more important - the game always ran fine on my rig apart from sounds.

The lack of dynamic content, and obscure and undocumented content creation system and the mind set that made the totally ridiculous shift-F1 Track ir limitations (I realy want to know if the guy responsible for that has been fired) are the killers for me.

Graphics and sounds are things I'd expect to get updated and changed anyway, as hardware changes over time.

I still see no evidence that they've actually learnt anything about game design or customer care through this debacle.
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  #2  
Old 08-09-2011, 04:24 PM
connie
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What angered me was that I was sold for full price a beautiful vase to find out I bought a vase that was boken and had not been glazed yet. Then I'm told not to complain as it will one day be beautiful and I am just a hater/whiner with an agenda, because they ran out of money. That is no excuse, they should have raised money from releasing a beta.

If this had been advertised as a beta release I would not complain. This release has been a disgrace and the potential greatness of the software does not excuse it. This game may well be great and I may enjoy it emensely but the release has been a disaster and a disappointment that has turned off many.
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  #3  
Old 08-09-2011, 04:43 PM
Pudfark Pudfark is offline
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I am not "perfectly" satisfied with the recent/current update...
However, it did accomplish one thing?
It did help restore some order in the "house"...

Communication must continue...in an orderly fashion and it must
meet the customers expectations.

The "repair" of the sim?
Must meet those same expectations.

My expectations are reasonably met....for awhile.

What was stated by others...?
That more info from luthier would be met by more criticism?
Has not been proven to be true...
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  #4  
Old 08-09-2011, 05:09 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by cheesehawk View Post
With the size of their staff, 6.5 years is a decent accomplishment for creating a new engine. Look at Blizzard's track record for development, and their staff is 1000x larger. I doubt their games are as difficult to code as a flight sim, although their product was released in a much more polished state.
Excellent example. I own a copy of starcraft 2, it's polished to a ridiculous extent but then again, it's a multi-million dollar franchise with a humongous staff and much simpler requirements in terms of crunching the numbers required to deliver the kind of gameplay it needs to.

Well, SC2 came approximately 10 years after the first one. Assuming they didn't start working on it right away, i'd guess it was at least a 5 year process (they only ever talked about it and started providing development updates a couple of years before it was released too).

Remember, we're talking about a game with a vibrant pro-gamer community (started in Korea and expanded worldwide), with televised (3 tv stations in Korea) and online pay-per-view tournaments of professional leagues, tournaments sponsored by hardware manufacturing companies (from mice and headsets to CPUs and graphics cards), players who get paid almost as much as sports stars ($100K per year is not unheard of for a good professional player), bookmaking and even a betting scandal with set-up matches that resulted in courts getting involved.

In other words, a game with a ton of income and marketing surrounding it and it still took anywhere between 3 and 5 years to simply get it out the door, plus an extended open beta (3 months or so, maybe more) and multiple post-release patches to bring gameplay to a properly balanced level for competitive gameplay.

People have a right to be displeased about the initial state of affairs regarding CoD and the developers admitted so themselves very early on. What's tiresome is seeing that despite the commitment to and progress of fixing things (stated in words and tangible in the form of patches) which has taken the title to a 90% functional state if not more, there's a tendency often displayed in the forums to keep dwelling in the unpleasant past.

Yes, the release was less than stellar and that's putting it mildly. The current state of the sim is nowhere near the same state of affairs though, so why keep dredging up situations that have been rendered obsolete and are not applicable anymore? I mean, it sure is strange that in a group of hobbyists there seems to be a distinct and quantifiable portion of it that seem to be scared of the possibility of actually having fun, because something that happened during the first two months rubbed them the wrong way, no matter how justified the initial negative reaction was.

To put it otherwise, as long as the current ratio of fun vs frustration is a positive one and they keep working on it to improve it further, i really see no reason to think back to the release. Sure, i had 15 FPS over sea when i first installed it, but now i'm running 30-60 FPS (capped due to Vsync) over land on two year old hardware. I would have to purposefully try to make myself angry to keep thinking about the times of 15 FPS, which frankly is a waste of my time when i can enjoy the currently playable condition of the sim.

In other words, i would have to be holding a grudge and be determined not to have fun with it. It's like having a badly baked caked in front of me, i sent it back and they give me a perfectly edible one but i'm not eating it because i keep thinking of the first cake. Well, i only have myself to blame for not tasting some cake in that case
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  #5  
Old 08-09-2011, 06:17 PM
von Pilsner von Pilsner is offline
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Quote:
Originally Posted by Blackdog_kt View Post
What's tiresome is seeing that despite the commitment to and progress of fixing things (stated in words and tangible in the form of patches) which has taken the title to a 90% functional state if not more, there's a tendency often displayed in the forums to keep dwelling in the unpleasant past.
Sorry, but as a SP player this game does not feel 90% done, the AI and radio are the big killers (I'm sure you already knew this) so not all the bugs are in the past.
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  #6  
Old 08-09-2011, 07:33 PM
Strike Strike is offline
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Well spoken both Blackdog and good point cheesehawk We have a saying in the military, it's called TTT, and translates to something like "Things Take Time"
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