![]() |
|
#1
|
|||
|
|||
![]()
Oleg, are we going to get a competent mission builder tool in BOB SOW equal to the old MSFT CFS2 or Jane's WW2 Fighters Mission Builder?
|
#2
|
|||
|
|||
![]()
I can see both POV's on this and both are valid to a degree. I think the key to making SoW a success would be flexibility. I would like to see the following when it comes to load outs for both offline and online:
Historical option: Have the ability to lock ordinance. This would mean if it wasn’t used historically it’s not available period. No mix and match ability. What if option: Have the ability to mix and match ordinance but with historical limitations, i.e. if the ordinance wasn't available at that time or in that theatre then you can't use it. While still using historical ordinance, you have the ability to load a G6 with gun pods and a SC250kg. Free for all option: Have the ability to go nuts. Here you could use whatever ordinance will fit no matter the historical side of it. Load Mk-108’s in the FW-190 A1, 2 or 3. It’s not historical but then again it’s not meant to be. With all of these options, however, there is also the user’s setting of the FM. Obviously if you select full real then there should be a an indicator like a bar that climbs to the a cut off where it's simply say’s your too heavy or it’s unsafe to fly. Flexibility is the key I think, anyone from the single player to server mods should have the ability to choose these options. After all how historical are labels and padlocking? ![]() |
#3
|
||||
|
||||
![]()
A question for Oleg.....Did the "hack" of IL-2, slow the development of SOW Bob?.....in general, you have been silent on this issue, please comment if you would
|
#4
|
|||
|
|||
![]()
The answer is that the 4.05 hack did. It lead to extra work being allocated to adding protection for the 4.06-4.08m series. The second hack then partially bypassed this protection but Oleg had moved his team to finishing Bob by then and Oleg decided to make no "move to parry it" (so it shouldn't have cost the team time).
|
#5
|
|||
|
|||
![]()
Oleg: Will you be making everyone that worked on the recent map pack Beta Testers for Bob? I would like to nominate them (after all they know enough they could even help test the map tools etc.)
S! |
#6
|
|||
|
|||
![]()
thanks for the beta Oleg and co, a great gift, better than the socks I received
![]() |
#7
|
|||
|
|||
![]()
Small question from me here: Will it be corrected?
I noticed kind of bug on maps with water above 0m in perfect mode, water=2. The waves with the reflections appear to be at 0 meters, although the surface of the lake is much higher. One can see through the landscape, so to speak. |
#8
|
||||
|
||||
![]() Quote:
Thank's, but the question was not for you to answer....lol |
#9
|
||||
|
||||
![]()
I think the fact that the moderator here, Evgeny has asked that the hack not be discussed on this board pretty much answers the question...I don't think it did 1c any good - but telling us all just exactly how much extra work it caused or created might only encourage some unfortunate persons - and yeah I know - no one asked me either.
Thanks to Oleg for taking the time to address questions related to the SoW:BoB - it is appreciated
__________________
"I'm afraid I'm not at liberty to discuss this" ![]() the Sandman... |
#10
|
||||
|
||||
![]()
Roger that!....I must have missed that request from Evgeny
|
![]() |
Thread Tools | |
Display Modes | |
|
|