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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 07-21-2011, 09:10 AM
adonys adonys is offline
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Join Date: Apr 2010
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Let me make some things clear to you all.


This game has potential, as long as the developers are working on it.

The developers will work on it, as long as they are paid.

They are paid, as long as there is a prospect for potential revenues from future customers.

The future customers will only exist (considering this is a niche market game) if the current customers are happy about trade's fairness (the release state of the game, current state of the game and the fixing pace in order) to become future customers.

The current customers were profoundly unstatisfied with the release state, generally not satisfied with the current state of the game nor with the pace of developer's fixing the sale-advertised/minimum game necessary broken systems nor with the lack of constant communication regarding the fixing progress.

The developers can't change the current game's state over night, nor increase the fixing pace..


So, what simple logic tells you is the solution to make current customers happy enough in order to secure future sales (and eventually fullfil the potential of the game in order to widen the potential-customers area)?!!

Last edited by adonys; 07-21-2011 at 09:18 AM.
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