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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Actually, Tree seems to have come up with a sensible suggestion for a fix - there must be objects that can be added to server maps to deter this sort of tactic. They don't need to be in amongst every group of trees, just the ones most likely to be abused - i.e. near airfields, and exposed ones on hilltops etc. Perhaps someone should look at the server map with 'low' trees setting (so they avoid putting too many hazards where there are few trees visible), and add some at random - to discourage cheating, they could be moved around every so often. I've no idea how many could be added before it started to cause problems though - this might need a little experimentation.
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#2
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Not having flown through the trees before, what is the graphics like. You'ld have to be a bit desperate to be flying below 10m completely blind. Maybe they could just have irregular terrain in forested areas? Cheers! |
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#3
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Also, I don't see how it can broadly be called cheating when you can turn forests off. The pilot may be flying low but not in forest on his machine. |
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#4
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So you could end up with a small hit and run raid flying low over the channel,up into the trees and staying below tree height until they reach the target,mmmmm. |
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#5
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Talking balls, trees can't have "hitboxes because it would kill the server". Tree with no hitbox = 1. Tree with hitbox = 2. It's a data-point with a nominal value. The reason the trees have no 'hitboxes' is because the game was coded by chimps. That's why the entire enchilada is a bus-wreck.
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#6
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Your solution ignores creating the objects in the physics engine. Sure the flipping a bit from 0 to 1 is simple but that's only a parameter value, what happens in the background? Going from no collision model to suddenly every tree has a collision model would require creating each tree in the physics engine. I'm not a software developer so I don't even know what goes into creating hit boxes but I can appreciate that just doing that would eat up resources with a map of this size. |
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#7
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#8
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What if there were collision boxes for, say, 1/4 of the trees.
Then you would never know which ones they were and it would make this stupidity very risky. |
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#9
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I like this idea, even if 1 in 10 trees had a hit box, it would be very risky to fly into the forests
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#10
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He'll get the shock of his life if/when they fix it.
He'll also probably be rubbish at online if he relies on it now. |
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