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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-16-2011, 12:54 PM
JG53Frankyboy JG53Frankyboy is offline
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yep, but at least:
"After months of testing and a lot of headache, our official recommendation to users about adopting SLI/Crossfire for ROF remains the same. Our engine was not designed for it and implementing it was very difficult and as I mention above the results are somewhat mixed. We still recommend that you invest in a really strong single card solution to boost your ROF frame rate if you feel it necessary. We suggest you save the money you would spend on a second video card and use it to buy a better processor if need be

http://riseofflight.com/Forum/viewtopic.php?t=20189
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Old 06-16-2011, 01:10 PM
csThor csThor is offline
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Franky - I disagree about gameplay not coming from the developers. Quite frankly they'll have to deliver at least a platform that enables the community to create campaigns and missions with ease. Right now ... Well, ask Tom from Desastersoft about the campaign interface as it is. If you know what I mean.

I do remember sharing my thoughts on campaign systems with Oleg years ago. I still have some of the documents we exchanged on my HDD and what was listed there, ideas and concepts mostly as well as some details we came up with, would be very useful for a very good dynamic campaign system. That's what they'll have to deliver and quite honestly I firmly believe that a dynamic campaign engine needs to be an integral part of the game and not a bolt-on accessory that behaves like a spare rocketpack.
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Old 06-16-2011, 01:18 PM
tintifaxl tintifaxl is offline
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I'm very much looking forward to Desastersoft's campaign "Fliegerasse - Helmut Wick vs. J. C. Dundas". I did enjoy two of their campaigns for IL2: Fall Blau and Eismeerjäger tremendously.

And I really hope the COD campaign engine will be enhanced, so at least scripted campaigns can be created properly.
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Old 06-16-2011, 01:21 PM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by csThor View Post
Franky - I disagree about gameplay not coming from the developers. Quite frankly they'll have to deliver at least a platform that enables the community to create campaigns and missions with ease. Right now ... Well, ask Tom from Desastersoft about the campaign interface as it is. If you know what I mean.
yep, that was what i ment, the basic instruments have to work !
In IL2 it was the FMB and the improvements over the time the eventlog got and the release of a deticated server software (<- took its time)

This enabled 3.party people to create missions, campaigns, online wars COOP, scripted dogfightservers. That is what i call gameplay content.
IIRC nothing of that ever was from official 1C MaddoxGames.

I never expected a full switch from the gameplaypossibilites from IL2 to CoD. I can remember it took years of experience to come to the IL2 status of 2010. But now with CoD, time will tell. I stopped missionbuilding as i saw i need some kind oftrigger/script to put something easy as a missiontarget in the mission. Not to talk about the CoD COOP play.....
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Old 06-16-2011, 01:26 PM
skouras skouras is offline
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personally i don't have problem with ROF since i running everything on very high and maximum
i really enjoy it espesially online
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Old 06-16-2011, 03:05 PM
csThor csThor is offline
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Simply put I use the term "dynamic campaign" meaning dynamically generated missions within a believable environment, but I do absolutely not speak about gamey crutches such as "a single pilot single-handedly wins the war" (or loses it, for that matter).
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Old 06-16-2011, 03:22 PM
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JG52Krupi JG52Krupi is offline
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Dude the British would have been defeated if they had continued to pound the airfields it was due to the bombing of cities that gave the RAF the relief that they needed to be able to continue fighting.
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Old 06-17-2011, 09:01 AM
Triggaaar Triggaaar is offline
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Quote:
Originally Posted by JG52Krupi View Post
Dude the British would have been defeated if they had continued to pound the airfields it was due to the bombing of cities that gave the RAF the relief that they needed to be able to continue fighting.
Out-dated view, that is far from the truth.
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Old 06-17-2011, 09:25 AM
Eshark Eshark is offline
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I remember when COD was released and no was as diapointed as I ,and I even whined for a little while which I regret.After seeing the effort that the guys at 1C were putting in my spirits rose,and I cant thank them enough.The game is cool I dont have many problems now,and the ones I do have are minor,and not worth commenting on well done 1C.
Iam content in the knowledge that the game can only improve,and be the leader it promises to be.I would also like to point out that some people have selective or short memorys I remember Il2 when It was first released and it was not much better but look how that game progressed with the release of each patch,and progresivley there after.Guys if you dont like the game then leave it and go fly some thing else each to their own.I for one have the patience and confidence in 1C to know all is good and I have much to look forward to
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Old 06-17-2011, 09:54 AM
Wolf Wolf is offline
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The fact that they stopped bombing airfields gave the RAF some relief does not mean that if they hadn't stopped then the RAF would have crumbled.
It just gave them time to reorganize and replenish the pilots.
At the end of the day they came through for Britain and we as a nation owe more to them than any other fighting party
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