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#1
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One "pseudo AI" pattern which ships could use is already in the game - the "race track" or "loop" pattern adopted by fighters when escorting heavy bombers. |
#2
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Some ideas/suggestions for Team Daidalos:
- An option to automatically record all gameplay (offline/online) in .ntrk tracks (instead of .trk, which seem to be broken many times) without the requirement to press the record button. Also this auto-record should work when you use the TimeSkip button (I guess with a new ntrk file each time you timeskip). I don't think there is a disk space problem nowadays. The user will be able to delete everything later. Maybe also add a separate folder for auto-records, and maybe include date in the filename. I have lost too many great moments due to standard .trk bugginess. - Some engine sounds have gaps in their loop. The spitfire/p51/tempest sound for example, "cracks" periodically (every ~2secs, more easily heard when on high rpm). - A slight cockpit revamp for the very very very old planes would be welcome (109, ju87, yaks, migs). They somewhat look out of place compared to the rest. - Bug: AM Radio Music can be heard from external view. - In addition to toggle radiator button, is it possible to add separate open/close buttons (not axis)? - Option to make PanView camera movement smooth (how much it turns depends on how much time you press the direction) instead of using steps. Thanks. |
#3
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This has been said before and it needs to be said again. This game needs native 6DOF.
When 4.10 came out the people I play with and I decided to try playing without mods. Those of us with head tracking can't stand to be without it. We don't care if some of the cockpits aren't optomized for it, we just want the ability to move our damned heads from side to side and zoom so we can see past the cockpit braces. We want to see compasses behind the bloody flight stick and boost gagues behind cockpit re-enforcements. So we install mod activators and fix the russian language problems it brings and deal with compatibility issues because 6DOF really is that neccesary. So suck it up and give 6DOF to those of us who want it. We'll cope with the incomplete cockpits, it hasn't stopped us from wanting 6DOF before we found ways to mod it in. As for the whole 'unfair advantage' argument, go ahead and tell me that TrackIR with 2DOF isn't already an unfair advantage over people who have to use a hat switch or mouse to look around. By that reasoning TrackIR support shouldn't be there in the first place. |
#4
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How about a new damage model for the trains? As for now, a destroyed train looks very much like a string of crumpled cardboard boxes - not very realistic IMHO.
It would also be nice to have crewed AA guns on those trains, not those "remote-controlled" cannons. |
#5
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#6
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I have idea for FMB, please add this text as default to field for mission briefing in FMB (Edit -> description -> full description). THX
<ARMY NONE> </ARMY> <ARMY RED> </ARMY> <ARMY BLUE> </ARMY> |
#7
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Or neutral countries can have a different color like yellow and the allies should be blue and Axis should be red.
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#8
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Quick question: Has there been any thought of adding a QMB option that allows one to select between two templates with different densities of anti-aircraft guns?
The original Il-2 demo had this feature. It seems particularly important with the I-15 and other slow aircraft - where '43 or '44 era anti-aircraft cannons can make some quick mission maps unflyable. It would be great to be able to choose between lots of cannons or just a few MG-42... With 3rd party QMB missions, one could even exploit such a feature to select between 1942 era ground targets and the 1946 era ones... or select between light anti-aircraft guns (low-altitude) or heavy anti-aircraft artillery (for the Pe-8, TB-3, Il-4 and B-25 high altitude runs). This way the player could choose whether to only burden the processor with the right kind of guns. So my suggest for a QMB the AAA option: None vs. Light AAA vs. Heavy AAA (or if you want to get fancy increase to five options instead of three: None vs. Light AAA early vs. Heavy AAA early vs. Light AAA late vs. Light AAA Heavy) |
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