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Controls threads Everything about controls in CoD

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  #1  
Old 04-22-2011, 03:01 PM
1./JG2_Miller 1./JG2_Miller is offline
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Originally Posted by Lixma View Post
Another victim of Shift-F1 = Reality.

Oh the humanity!!!!1

(Seriously though, Miller. You've read perhaps 5 lines from page one and skipped the rest)
Actually a victim of TrackIR reality. Simply adjust it a bit and you don't have any problems. If I'd use Shift-F1, dude i would go crazy. And unfortunately you can't simulate closing your left eye, and I doubt any pilot did this due to the loss of the ability of estimating distance and being unable to overview the area around you.
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Old 04-22-2011, 02:34 PM
zxwings zxwings is offline
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Originally Posted by Lixma View Post
It's actually weirder than that, Zxwings.

The picture you refer to does not show the Left Eye image, but is actually what someone with one eye located in the centre of the head would see! A Cyclops in fact.

The reasons for this are we're trying to represent a 3D stereoscopic reality onto a 2D display screen.
Ah, I see; yes, that cockpit is as seen from the centre of the head. Nonetheless, I think that a 'centred'-eye cockpit with a right-eye reticle is erroneous, because a superposition of the left and the right eye images is what binocular vision sees.

I understand your image is for trying to represent a 3D stereoscopic reality onto a 2D display screen. Yet I think this attempt itself is too much against reality.

A right-eye vision with the left eye shut, when you are using the gunsight, and a centred-eye vision when you are not, are, I believe, still the most realistic.
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Old 04-22-2011, 02:54 PM
Lixma Lixma is offline
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Originally Posted by zxwings View Post
Ah, I see; yes, that cockpit is as seen from the centre of the head. Nonetheless, I think that a 'centred'-eye cockpit with a right-eye reticle is erroneous, because a superposition of the left and the right eye images is what binocular vision sees.
By that logic then an Apache simulation should not display the HUD on screen.....

An Apache pilot receives the HUD image in only one eye....just like the 109 pilot does.



And this is what every simulation of an Apache will look like for a few decades more....a fully visible HUD on our 2D displays. A combination of left and right eye information where it really matters.



No one would dream of removing the Apache's in-game HUD display!

And yet there is no fundamental difference between simulating on a 2D screen what an Apache pilot would see, and what a 109 pilot would see.

If our simulated Apache pilots can see the HUD clearly then why shouldn't our simulated 109 pilots see the reticle?

Last edited by Lixma; 04-22-2011 at 02:56 PM.
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Old 04-22-2011, 02:57 PM
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JG52Krupi JG52Krupi is offline
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FFS stop comparing the revi to the apache, that monocle projects the image directly into the pilots eye the revi does not do this.
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Old 04-22-2011, 03:09 PM
ATAG_Bliss ATAG_Bliss is offline
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If your right eye is not close to centered on the sight, you will never get 3d vision with the revi sight. The 1/2 recticle image is all you would see until the 1/4 of your head where your right eye is near center on the gun sight. The reflected image is only properly seen with the closest eye to it (your right eye) ONLY if that eye is coming close to center of that image.

I don't know why you are comparing an apache's HUD to a revi sight. Keeping both eyes open would not create the effect you are talking about until one eye, at the very least, was close to the center of the sight. You had to lean in reality to see the revi, even some 190s had the sight directly in the center. You have to lean to see this sight correctly in game as well. I honestly don't see what the problem is.
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  #6  
Old 04-22-2011, 03:21 PM
Lixma Lixma is offline
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Originally Posted by JG52Krupi View Post
FFS stop comparing the revi to the apache, that monocle projects the image directly into the pilots eye the revi does not do this.
We are talking about simulating on a 2D screen what a pilot with two eyes open would see.

A pilot using a Revi gun-sight and an Apache pilot using a HMS both have an image in front of their right eyes.

A pilot using a Revi gun-sight and an Apache pilot using a HMS do not have an image in front of their left eyes.

Agreed?

Now here is a picture of a simulation of what an Apache pilot would see with both eyes open.....

Please explain why this screenshot is an acceptable representation for simulation....



....whereas this one is not acceptable?

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Old 04-22-2011, 04:11 PM
ATAG_Bliss ATAG_Bliss is offline
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Lixma,

We don't use 2 eyes in this sim. We are playing in a 2d world here. We have one POV to look upon and until technology has changed, this is what the limits of COD will be.

So you are basically a cyclops in the game, but my point in all of this is the point of reference you are looking at "in-game" would be one eye, directly in the center of the pit.

This video (remember a camera only has one eye) shows exactly what I'm talking about with regards to the current limitations present with simulating something via a 2d image.

Notice how the sight goes out of view depending on where your one eye is looking. That's how it's modelled in the game. Because in the game we can only have one eye. The last thing I would want to see on my screen is a recticle covering 1/2 the revi and 1/2 into space. When technology is out to simulate true 3d in the game, I'd wager that the sight would show up just as it was in RL. But it's not going to until that time.
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Old 04-22-2011, 08:45 PM
Pist-N-Broke Pist-N-Broke is offline
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Originally Posted by JG52Krupi View Post
FFS stop comparing the revi to the apache, that monocle projects the image directly into the pilots eye the revi does not do this.
Ah, explain how the monocle 'projects' the image into the eye?

You do realise that the 'projection' has to make it through the pilots eye lens, iris, and then be focused on to the retina at the back of the eye?

And can you please explain how the pilots eye can then focus to inifity at the outside world, and targets, and at the same time focus on the monocle projected HUD?

The answer is neither image is 'projected'. Revi, apache HUD, or the outside world have to have equal focal points at the same time, or at least one is going to be seriously out of focus. You can't 'project' images in to the eye. The eye has to focus the light on to the retina.
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