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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-16-2011, 09:04 PM
ChocsAway ChocsAway is offline
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Posted this in the 'Bug' thread earlier. Me109 with F-16 roll-rate!!

1. Strange AI/DM/FM behaviour - I was in a 3 plane tail chase, that is AI Spitfire, then AI ME109, then me in a Spitfire. I got off several good bursts into the 109 and eventually his engine and canopy area erupted in a large fireball. He continued to chase the AI spitfire whilst he was a fireball for at least 3 minutes without seemingly any performance loss or wanting to bail out of what must have been an inferno for the pilot! Eventually the tail fell off of the 109 and it spiralled downwards and crashed without the pilot bailing out! I need to add that whilst I was chasing this 109 and he was jinking to evade my gunfire his roll-rate was easily up there with an F-16 even at high speed! This is something I'd not noticed pre-patch and I feel that AI roll rates need to be adjusted. I'm also pretty concerned that several 109's let me blast them good and proper before deciding to take any evasive action. This was almost like a delayed reaction. This happens a lot (not only with the 109) and is one of the biggest immersion killers in the sim IMO.
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Old 04-16-2011, 09:14 PM
ChrisDNT ChrisDNT is offline
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It looks like the old (very old) AI routines from IL2 !
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Old 04-16-2011, 10:09 PM
Blue Scorpion Blue Scorpion is offline
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The AI in il2 where artificially boosted beyond realistic levels, it was done to make up for the poor ai not being able to compete with human players. It effectively rendered offline campaigns useless, as it was impossible to maintain formation manually without burning out the engine, and I did not buy that game to watch the ai fly for me. It also meant than any offline combat was nothing more than arcade fantasy rather than a simulation of air combat of the period.

I had not really looked at the ai in COD yet as I am waiting for ffb before I commit any real time to the sim, but if the ai is boosted here too, that is just pathetic, and another reason to shelve it permanently. If Rowan could produce a decent simulation of the BOB with many more aircraft in the air, without resorting to this sort of horeshit, there really is no good reason 10 years on to do so, it removes any notion this is a sim that can be taken seriously.
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Old 04-18-2011, 01:51 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by Blue Scorpion View Post
The AI in il2 where artificially boosted beyond realistic levels, it was done to make up for the poor ai not being able to compete with human players. It effectively rendered offline campaigns useless, as it was impossible to maintain formation manually without burning out the engine, and I did not buy that game to watch the ai fly for me. It also meant than any offline combat was nothing more than arcade fantasy rather than a simulation of air combat of the period.

I had not really looked at the ai in COD yet as I am waiting for ffb before I commit any real time to the sim, but if the ai is boosted here too, that is just pathetic, and another reason to shelve it permanently. If Rowan could produce a decent simulation of the BOB with many more aircraft in the air, without resorting to this sort of horeshit, there really is no good reason 10 years on to do so, it removes any notion this is a sim that can be taken seriously.
Are you serious, Rowans BoB on release had those crazy bombers that all flew together and in exact sync, so that there was only one ai model driving a whole armada of bombers, worst immersion killer ever, personally I have been able to follow all manouvers made by the AI 109's Ive flown against, havent seen any rolls that I havent been able to stick with, but I can see that they are obviously cheating in some form, although a lot of that is perfect engine management, I play with cem on.

To be honest I play 99% online in all flightsims as I have yet to find an AI that doesnt do odd things, hopefully all these areas will be tweeked oncethey sort out the playability.
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