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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Worried.... |
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#2
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Dear Oleg & Luthier,
Thanks for keeping us up to date about the games progress. It is quite rare that developers really speak to their community, but it is highly appreciated. Recently, Oleg posted a video on his channel regarding the Wellington bomber. The main thing I noticed is that the colors are a little bit more grey-ish (or less saturated, however you want to call it). Personally I think this greatly reflects not only world war 2, but also the overall weather conditions around the channel. I hope a switch can be added ingame to recreate the same effect, which will get rid of the (in my opinion) oversaturated appearance. War should look dark, scary and that kind of stuff, not like the teletubbies landscape. Thanks http://www.youtube.com/user/OlegMaddox |
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#3
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I can't wait to test out the changes in the upcoming patch.
__________________
Flights of Fancy The Real Deal Battle Over Britain Two Little DUCs , Battle Over Britain Redux |
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#4
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Any chance we can get a early peek at the changes going into the aircraft?
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#5
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A very nice weekend for everybody Greets Towarisch |
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#6
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Just to confirm; WW2 was not fought with a Saving-Private Ryan filter over the top So whilst some may think the colours in CoD are too bright, they are rather more realistic than some kind of monochrome filter. Maybe playing with your monitor settings will improve things for you? Or using a third-party programme like GAPA could work (there's another better programme which I use for Il-2, but I can't remember it's name. Avala posted about it a while back) |
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#7
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#8
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This is a simulation.. So why would you make the envriment intentually dark just because its a 'war simulation' Make everything exactly how they should be the best you can. |
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#9
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With correctly modelled ffb the amount of additional information available in a sim is invaluable, just as tactile feedback is in real aircraft. It is no different from good ffb in a racing sim relaying levels of grip back to a driver. Unfortunately, not all ffb implementations in the past have been up to the task, but where they have, the extra feedback will enable any competent simmer making use of it a far greater degree of control than without, as well as adding greatly to the immersion. While many non ffb users may not get it, once you are used to the extra information there is no going back, which is why people are so annoyed at its not being included from the start. |
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#10
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