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  #1  
Old 04-10-2011, 01:29 AM
nearmiss nearmiss is offline
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I've mentioned we need FMB improvements several times.

I don't have the COD yet, but from what I'm reading the Triggers,Events and scripting would be darned awesome tools to have in the IL2 TD versions. The FMB has always been half done in IL2.

I don't know if those tools can be implemented, but Oleg did mention he was staying very close to the IL2 FMB.

The future of IL2 is far from done. The BOB COD is only one battle of a huge war. The IL2 covers a large part of it, and it will take years for COD to approach the same resource levels.

Personally, I enjoy the Pacific war and it maybe at least 3 or more years before COD progresses to that point.
  #2  
Old 04-10-2011, 06:37 PM
P-38L P-38L is offline
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1. Randomize and variable weather while in a mission or flight. You can take off in a sunny day and finish in a rainy day.

2. Wind is very important. Sometimes when you fly in a sunny day you can be hit by wind and shake the airplane.

3. Torque. The AI airplanes doesn't have torque effect except the TB3-4M (The one with 4 engines). When you see this airplane taking off is beautifull because you can see the realism produced by the torque effect.

4. All the AI airplanes land the same perfect way. Randomize performance and ability should be implemented when AI landing.

5. When in a LAN you cannot see the movement of airplane surfaces of other players. I know is a lot of information but should be implemented in a on or off option in the conf.ini file.

6. No more stationary airplanes. Instead of that use normal airplanes to be placed by the user in FMB, using the livery of your choice. This will add more realism when be attacked. The actual stationary airplane is destroyed inmediately and all the airplanes stayed the same way of destruction. If use normal airplanes the destruction will be different allways.

7. If an AI airplane can land and park, should be start, taxi and take off to help you or to join to attack. This airplane shoul be used the same way in the request number 6 of my list.

8. Vehicles. Actually you must draw the path of the vehicles, when the veiche finish its path, stops forever. What about to implement vehicles that are constantly moving in a path with randomize movement like stop and move. Imagine this in a city.

I hope some of this ideas should be implemented in future updates.

Thank you.

Last edited by P-38L; 04-10-2011 at 06:39 PM.
  #3  
Old 04-12-2011, 06:55 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by P-38L View Post
1. Randomize and variable weather while in a mission or flight. You can take off in a sunny day and finish in a rainy day.

2. Wind is very important. Sometimes when you fly in a sunny day you can be hit by wind and shake the airplane.
Dynamic weather might make IL2 "compete" against CoD, so it might be out for that reason. That said, weather in IL2 is something of a weak point. There are sims older than IL2 which have better meteorological effects.

Quote:
Originally Posted by P-38L View Post
4. All the AI airplanes land the same perfect way. Randomize performance and ability should be implemented when AI landing.
I think that sometimes AI planes do crash, especially if they are flown by rookies. I agree that it would be cool if AI planes came in a bit high, low and/or fast especially under difficult conditions or when flown by inexperienced or wounded pilots.

Quote:
Originally Posted by P-38L View Post
6. No more stationary airplanes. Instead of that use normal airplanes to be placed by the user in FMB, using the livery of your choice.
Alternately, have stationary plane models JUST for planes that aren't flyable in the game and which aren't likely to be encountered in combat situations. That way you could shoot up an airport full of trainer or liaison type planes.
  #4  
Old 04-12-2011, 12:44 PM
SturmKreator SturmKreator is offline
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you gonna fix the fw190 FM?
  #5  
Old 04-12-2011, 01:06 PM
kaix12 kaix12 is offline
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Quote:
Originally Posted by P-38L View Post
1. Randomize and variable weather while in a mission or flight. You can take off in a sunny day and finish in a rainy day.

2. Wind is very important. Sometimes when you fly in a sunny day you can be hit by wind and shake the airplane.

3. Torque. The AI airplanes doesn't have torque effect except the TB3-4M (The one with 4 engines). When you see this airplane taking off is beautifull because you can see the realism produced by the torque effect.

4. All the AI airplanes land the same perfect way. Randomize performance and ability should be implemented when AI landing.

5. When in a LAN you cannot see the movement of airplane surfaces of other players. I know is a lot of information but should be implemented in a on or off option in the conf.ini file.

6. No more stationary airplanes. Instead of that use normal airplanes to be placed by the user in FMB, using the livery of your choice. This will add more realism when be attacked. The actual stationary airplane is destroyed inmediately and all the airplanes stayed the same way of destruction. If use normal airplanes the destruction will be different allways.

7. If an AI airplane can land and park, should be start, taxi and take off to help you or to join to attack. This airplane shoul be used the same way in the request number 6 of my list.


I hope some of this ideas should be implemented in future updates.

Thank you.
+1for all of the above
  #6  
Old 04-14-2011, 09:45 PM
Lagarto Lagarto is offline
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1) Can you stop this from happening?



Pilotless, shot-up AI planes flying endlessly in perfect trim, even though they lack most of their control surfaces?

2) How about some adjustable settings for the AI in the difficulty panel: AI engine overheat on/off, AI G-force limits on/off, AI Stalls & Spins on/off?
  #7  
Old 04-15-2011, 08:35 PM
bugmenot bugmenot is offline
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Could it be possible to tweak some aircrafts' FMs?

E.G, I was dogfighting in a Ta-152H against La-7s and I couldn't catch up with them, or hardly with the MW50 activated... I mean, isn't the 152 supposed to be faster? Of course, the La-7s were doing impossible acrobatics, without any G-Locs and yet still faster than me...

I love this game but sometimes I feel like some planes are too powerful, and others not enough, historically speaking.

Thanks.

Another example, I was intercepting B-17s in a 190, suddenly one of them did a beautiful barrel roll, as fast as my plane, then flew straight to the ground. We reached a maximum speed of 620Km/H and yet the B-17 was totally ok, with its mighty gunners firing at will. Then it hided in a cloud and I lost it.

I have dozens of examples like this, that make me feel I'm playing something that is all but a flight sim.
  #8  
Old 04-16-2011, 12:26 PM
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Azimech Azimech is offline
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Quote:
Originally Posted by bugmenot View Post
Could it be possible to tweak some aircrafts' FMs?

E.G, I was dogfighting in a Ta-152H against La-7s and I couldn't catch up with them, or hardly with the MW50 activated... I mean, isn't the 152 supposed to be faster? Of course, the La-7s were doing impossible acrobatics, without any G-Locs and yet still faster than me...

I love this game but sometimes I feel like some planes are too powerful, and others not enough, historically speaking.

Thanks.

Another example, I was intercepting B-17s in a 190, suddenly one of them did a beautiful barrel roll, as fast as my plane, then flew straight to the ground. We reached a maximum speed of 620Km/H and yet the B-17 was totally ok, with its mighty gunners firing at will. Then it hided in a cloud and I lost it.

I have dozens of examples like this, that make me feel I'm playing something that is all but a flight sim.
At what altitude were you flying the Ta152H? That plane is configured for high-altitude fighting, while the La7 for low to mid.

The window says 4.07m but I believe the most recent data has been loaded.
Attached Images
File Type: jpg il2compareLA7-Ta152H.jpg (209.2 KB, 16 views)
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  #9  
Old 04-16-2011, 05:09 PM
Ventura Ventura is offline
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Quote:
Originally Posted by Lagarto View Post
1) Can you stop this from happening?



Pilotless, shot-up AI planes flying endlessly in perfect trim, even though they lack most of their control surfaces?

2) How about some adjustable settings for the AI in the difficulty panel: AI engine overheat on/off, AI G-force limits on/off, AI Stalls & Spins on/off?
Also related. He-111 Z Zwillig. Abandoned, missing right half (except tailwheel!) still flying.
  #10  
Old 04-17-2011, 07:04 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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What would you think about to create the C and E version of the He-111???
B

C

E


This is a bird for the early war fans among us.
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