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  #1  
Old 03-31-2011, 05:13 PM
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mazex mazex is offline
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Quote:
Originally Posted by Smit View Post
so even though anti epi can filter can be removed we will still not see rotating props back? Im seriously starting to question you guys. This release really is a disgrace to the 6years or work you have put in.
Not a pilot yourself I guess? As you don't see the prop IRL but only on movies - what is the problem?
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  #2  
Old 03-31-2011, 09:24 AM
Heliocon Heliocon is offline
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Originally Posted by luthier View Post
That's exactly what we tried at first, but there are too many trees and too many planes. We also use a rather unorthodox scheme for tree coordinates, which allows us to generate more trees in a frame than perhaps ever in the history of speedtree, but that also makes collisions difficult to track.

Even with a single plane, anything we try leads to significant freezes when flying over terrain, much worse than anything you currently see, and if you have say two large squadrons taking off one in England and one in France, forget it, the constant generation of collisions against multiple fast-moving objects kills everything.

This could possibly be cured by dumping everything onto a separate core used for nothing but tree collisions, but that would instantly increase our system requirements to 4+ core systems.
First - I would like to thank you for the response, and again the good FAQ you have posted. This is exactly what I feel we need more of and it greatly eases (some) of our worries, the community can deal with alot more if we know that the gods are listening ^^ !

For the tree collisions, since I imagine there is a average height for the trees, could there be a possibility of creating a "crash zone" around forested areas? Essentially not individual hitboxes but a much larger box for the whole "forest/section/row" and not individually. So if I flew into a forest at any speed in a plane realistically the thing would probably disintegrate from many many impacts, because of this creating a larger "box" for forested areas might work. It would also allow you to create a single "wall" or hitbox for a row of trees say on the side of the road, but allow the plane to move between rows.

Dont know if any of that can be done or is applicable, hope you work something out (or maybe not bother about generating trees/impacts unless its close to the player, we dont see or know about a plane crash in france if we are over the UK).
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Old 03-31-2011, 09:52 AM
ATAG_Bliss ATAG_Bliss is offline
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Luthier,

Thanks for the FAQ. We do need this sort of thing more often! But one thing that hasn't been addressed yet is the dedicated software for MP.

With the release happening as we speak, don't you think it would be nice to know something about it or where we can find it?

Is there a seperate install package for the dedicated server? Is it included in the game, and if so, where at? How to make it work? lol

Please shed some light our way. I'm sure there's gonna be quite a few folks that want to play online really really soon!

Thanks again..
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  #4  
Old 03-31-2011, 10:02 AM
Targ Targ is offline
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Thanks for all the info Luthier!

Any chance of getting a key chart for the game?

Even a text file would be fine

Those of us programming ch or other throttles makes it much easier to do.
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  #5  
Old 03-31-2011, 10:14 AM
kgwanchos kgwanchos is offline
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Thanks Luthier, very clear and concise.... Im sure the vast majority of us here appreciate you and your teams dedication to your art. We know you will give it your all. I just hope you get some sleep and or down time !

For me the only real disappointment at this stage is the propeller issue .... Im sure in time this will be "corrected" in some fashion ... Oh and Im still confused about the lack 64 bit exe question and what if any affect it will have on my Win7 64 bit machine.
AlsoI brought a 2nd hand Q6600 and am wondering now if I should stick with a 2 rather than quad core processor.

Any how Im sure it will all come good !
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  #6  
Old 03-31-2011, 10:25 AM
PE_Tigar PE_Tigar is offline
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Hi Luthier, thanks for the update. A couple of questions though:

1. What's the status of the terrain/water artifacts (black line on the water surface, lines appearing-disappearing near the shoreline, etc.) Currently, aside from performance issues, that's the only thing that's bugging me.

2. Can you give us a comprehensive guidance for ProcessAffinityMask settings (what values have what effect)?
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  #7  
Old 03-31-2011, 12:36 PM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by PE_Tigar View Post
Hi Luthier, thanks for the update. A couple of questions though:

2. Can you give us a comprehensive guidance for ProcessAffinityMask settings (what values have what effect)?
Somebody (not me) posted this in a differnt thread in the forum, I hope it helps:

Look there ProcessAffinityMask option in section [rts]
Remove the sign ; in front of him.

And exposes its value in accordance with the number of cores a processor, namely:
2 cores - 3
3 core - 7
4 cores - 15
6 cores - 63
8 cores - 255

In my case (Core i5-750) 4 core - put 15. Conclusion: The uniform loading of all cores. In a game where everything is - friezes are but minor

Affinity mask settings

=1 - core 0
=2 - core 1
=3 - core 0+1
=4 - core 2
=5 - core 0+2
=6 - core 1+2
=7 - core 0+1+2
=8 - core 3
=9 - core 0 + 3
=10 - core 1 + 3
=11 - core 0 + 2 + 3
=12 - core 2 + 3
=13 - core 0 + 2 + 3
=14 - core 1 + 2 + 3
=15 - core 0 + 1 + 2 + 3
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  #8  
Old 03-31-2011, 12:57 PM
PE_Tigar PE_Tigar is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
Somebody (not me) posted this in a differnt thread in the forum, I hope it helps:

Look there ProcessAffinityMask option in section [rts]
Remove the sign ; in front of him.
Thanks Athos! I do have it set for 15, Q9650 here.

And is there any cure for those artifacts? I've got some screenshots, but also saw other people complain about it. Is it only on Radeons or nVidia too?
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  #9  
Old 03-31-2011, 10:32 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by SYN_Bliss View Post
Is there a seperate install package for the dedicated server? Is it included in the game, and if so, where at? How to make it work? lol
Pass "-server" parameter to launcher.
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  #10  
Old 03-31-2011, 11:04 AM
Carosel43 Carosel43 is offline
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Default Game freeze

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Hi, the problem i am having is i cant load any missions, the game loads fine,i select my aircraft and the mission loads to 100% and then dose nothing and the progress bar stops , the only mission i can get to work is the tigermoth training mission but i have massive graphics corruption with misplaced and missing textures combined with very poor frame rates, i have posted a screenshot on my steam profile (carosel43) changing the graphics settings makes no difference to the problem. i was next going to try new drivers.

i am running win xp media center with service pack 2 (sp3 refuses to work)
Dual core Amd Athlon X2 7750 2.7ghz
3gig ddr2 800mhz
Geforce gtx460

Any ideas?
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