![]() |
|
#1
|
|||
|
|||
![]() Quote:
So if you have a 1gig graphics card then your system ram on a 32bit system is somewhere around 3Gigs. Here is a definition I found: 4GB minus the address space required by addin cards and other hardware equals the MAXIMUM addressable RAM. So... even if a 32 bit application was able to adress 4.2 gigs worth of ram... that ram would have to be adressable. And we all know that graphics cards these days take heaps of addressable space. 1gigs worth is not that uncommon anymore. Are you certain about this? Please post source/link if you please. Last edited by kingpinda; 03-29-2011 at 10:12 PM. |
#2
|
|||
|
|||
![]() Quote:
|
#3
|
|||
|
|||
![]()
Hehe read my editted post above
![]() and the asking for a link or source is about their being a 64bit launcher for cliffs of dover in the works. |
#4
|
|||
|
|||
![]() Quote:
We should ask to luthier about the 64bit exe. |
#5
|
|||
|
|||
![]() Quote:
|
#6
|
|||
|
|||
![]()
I am no expert, but it is easy to imagine that a 50 plane battle over London at full detail will be impossible to acheive , even with top notch gear and super-optimized code, if SLI/XFire, multicore/ multithreading and 64 bit system are NOT eventually available...
And remember those "hidden" features such as "dynamic weather and super clouds" and many other "surprises" that Oleg told us about would totally cripple any system, even in few years from now, without the "SLI/XFire, multicore/ multithreading and 64 bit system"... This game is to big and complex not to include those features that are the only means of future proofing any game for the next 10 years... But who knows ? Maybe 1C got it all wrong... ![]() Salute ! |
![]() |
Thread Tools | |
Display Modes | |
|
|