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Performance threads All discussions about CoD performnce

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  #1  
Old 03-29-2011, 09:51 PM
kingpinda kingpinda is offline
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Quote:
Originally Posted by jt_medina View Post
The max amount of ram an 32bit app can use is 4.2GB something. http://alacritypc.kensalter.com/
Actually think its closer to 3.2 gigs. I actually thought you need to add up your graphics card memory to this pool but seemingly you need to SUBTRACT your graphics card memory from the theocritically 4GIG.

So if you have a 1gig graphics card then your system ram on a 32bit system is somewhere around 3Gigs.

Here is a definition I found: 4GB minus the address space required by addin cards and other hardware equals the MAXIMUM addressable RAM.

So... even if a 32 bit application was able to adress 4.2 gigs worth of ram... that ram would have to be adressable. And we all know that graphics cards these days take heaps of addressable space. 1gigs worth is not that uncommon anymore.

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Originally Posted by Triggaaar View Post
If the videos we've seen so far are with a 32 bit exe, and we're to get a 64 bit version soon, it should be good.
Are you certain about this? Please post source/link if you please.

Last edited by kingpinda; 03-29-2011 at 10:12 PM.
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Old 03-29-2011, 09:56 PM
jt_medina jt_medina is offline
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Originally Posted by kingpinda View Post
actually think its closer to 3.2 gigs. But windows will add your graphics card ram as well. So if you have 1gig graphic card ram then your available ram will say 4.2 gig instead of 3.2 gig if i'm not mistaken.



Are you certain about this? Please post source/link if you please.
2^32=4,294,967,296
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  #3  
Old 03-29-2011, 10:10 PM
kingpinda kingpinda is offline
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Originally Posted by jt_medina View Post
2^32=4,294,967,296
Hehe read my editted post above this is in theory. The adress space needs to be adressable. subtract all the hardware which needs to adress the ram. for instance a 1gig graphics card which isnt that uncommon these days.

and the asking for a link or source is about their being a 64bit launcher for cliffs of dover in the works.
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Old 03-29-2011, 10:41 PM
jt_medina jt_medina is offline
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Originally Posted by kingpinda View Post
Hehe read my editted post above this is in theory. The adress space needs to be adressable. subtract all the hardware which needs to adress the ram. for instance a 1gig graphics card which isnt that uncommon these days.

and the asking for a link or source is about their being a 64bit launcher for cliffs of dover in the works.
I know.
We should ask to luthier about the 64bit exe.
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  #5  
Old 03-29-2011, 10:50 PM
Triggaaar Triggaaar is offline
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Quote:
Originally Posted by Triggaaar View Post
If the videos we've seen so far are with a 32 bit exe, and we're to get a 64 bit version soon, it should be good.
Quote:
Originally Posted by kingpinda View Post
Are you certain about this? Please post source/link if you please.
Sorry you've miss-read my post, I'm saying if we are to get a 64 bit version soon.
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  #6  
Old 03-30-2011, 01:55 AM
kalimba
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I am no expert, but it is easy to imagine that a 50 plane battle over London at full detail will be impossible to acheive , even with top notch gear and super-optimized code, if SLI/XFire, multicore/ multithreading and 64 bit system are NOT eventually available...
And remember those "hidden" features such as "dynamic weather and super clouds" and many other "surprises" that Oleg told us about would totally cripple any system, even in few years from now, without the "SLI/XFire, multicore/ multithreading and 64 bit system"... This game is to big and complex not to include those features that are the only means of future proofing any game for the next 10 years...
But who knows ? Maybe 1C got it all wrong...

Salute !
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