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-   -   Ram (http://forum.fulqrumpublishing.com/showthread.php?t=19657)

Tree_UK 03-29-2011 07:08 AM

Ram
 
Many debates about Ram and how much CLOD use's. In the recent interview at Simhq Oleg stated that updating ram will improve performance if you only have 2GB. Luthier as also stated that there are no issues with ram, so can someone tell me how I will know that all my 12GB of ram is going to be used for pure CLOD goodness and not just 2-3GB of it?

Kikuchiyo 03-29-2011 07:09 AM

Quote:

Originally Posted by Tree_UK (Post 243385)
Many debates about Ram and how much CLOD use's. In the recent interview at Simhq Oleg stated that updating ram will improve performance if you only have 2GB. Luthier as also stated that there are no issues with ram, so can someone tell me how I will know that all my 12GB of ram is going to be used for pure CLOD goodness and not just 2-3GB of it?

Luthier has said that the most RAM that Cliffs of Dover will use is ~2.68 GB which is the cache size for a "sector." Essentially there is no need for it to cache more than that.

Warhound 03-29-2011 07:40 AM

Quote:

Originally Posted by Tree_UK (Post 243385)
all my 12GB of ram is going to be used for pure CLODit?

Which current game DOES use all your 12GB's of ram?
Most new ones I know cap out well below 2gb's

Tree_UK 03-29-2011 07:46 AM

Quote:

Originally Posted by Kikuchiyo (Post 243387)
Luthier has said that the most RAM that Cliffs of Dover will use is ~2.68 GB which is the cache size for a "sector." Essentially there is no need for it to cache more than that.

That doesn't make any sense though, when the game was performing badly at the Russian show they said it was because by some mistake they had got PC's with 2Gb of ram installed not the 4GB. I'm confused now :confused:

meshuggahs 03-29-2011 07:51 AM

Quote:

Originally Posted by Tree_UK (Post 243420)
That doesn't make any sense though, when the game was performing badly at the Russian show they said it was because by some mistake they had got PC's with 2Gb of ram installed not the 4GB. I'm confused now :confused:

2gb ram - windows - all the other processes runing in the background = ~1Gb left for CLOD

4gb ram - windows - all the other processes runing in the background = ~3Gb left for CLOD

JG52Krupi 03-29-2011 07:56 AM

Quote:

Originally Posted by Tree_UK (Post 243420)
That doesn't make any sense though, when the game was performing badly at the Russian show they said it was because by some mistake they had got PC's with 2Gb of ram installed not the 4GB. I'm confused now :confused:

Well it's true that we need more than 2gb as every pic I have seen of the control panel while clod is running shows ~2.5gb in use, so to me it makes sense that for the game to run well at the show a minimum of 3gb of ram would have been required.

OldBuzzard 03-29-2011 07:59 AM

From what I've seen, it's a 32 bit .exe. That means that it's not going to be able to use as much RAM as a 64 bit. exe. Most of your 12GB will be 'wasted' as far as the game is concerned. Of course it does leave more RAM available for other things like TS, TrackIR, etc.

Why they went with a 32 bit .exe simple amazes me, especially when you consider that both of their recommended MINIMUM spec CPUs are 64 bit processors.. 64 bit processors have been mainstream for so long that it's almost criminal that they didn't go with 64 bit exclusively.

I guess that would have left out those dinosaurs that are still running XP, but that POS OS needs to die anyway.

meshuggahs 03-29-2011 08:16 AM

Quote:

Originally Posted by OldBuzzard (Post 243432)
I guess that would have left out those dinosaurs that are still running XP, but that POS OS needs to die anyway.

After 10 years of service Win XP is still the most used windows OS. So in no way POS. :)

Why do you think we're still stuck with dx9 as minimum requirement in all games?

pupaxx 03-29-2011 08:21 AM

Hi everybody,
I suggest you this links
http://download.orbmu2k.de/download.php?id=43
here you can find an usefull gadget to monitor constantly your computer resources, it is made for Intel family cpu don't know if it works with amd cpu.
This app shows memory, cpu, vcore load and other stuff

here is a GPU observer gadget
http://download.orbmu2k.de/download.php?id=49
very useful as well.
I use them in 3d modelling application.
Ciao

MadBlaster 03-29-2011 08:30 AM

Anyone tried toggling the MegaTexture setting in the config.ini from 0 (default) to 1? I'm guessing it is some form of texture compression? Save some RAM?

BTW, I think XP uses less RAM then any of them? It's Vista the one that sux.


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