Quote:
Originally Posted by Bryan21cag
So i read somewhere that this is how you turn the filter off by adding the AntiEpilepcy = 0 line rite under the BOB line of the INI file located in C:/users/(your name)/MyDocuments/1CSoftClub/IL2 Cliffs of Dover/
can someone please confirm that this is correct. im still not sure if im seeing the props and things as they should be so im not sure this is working but it could just be all the shuddering that is masking the changes.
Thanks
(Example below)
[BOB]
AntiEpilepcy = 0
[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
|
I tryed but not working for me, and i followed all the steps (no cloud, manual editing the config.ini and son on). I can't see any difference, i have two ideas of why:
1. It's only a placebo, but |Zuti| write it on a forum and i think he is betatester.
2. In high end computer, like mine, you don't see any FPS problems with this filter. With a GTX560 you can run the game at FULL QUALITY and even with AA or anisotropic on. The terrain is like the 2005 forgotten battles one, so it's very easy for actual computer to run it. Only cockpit and big bomber formation looks hard to "move". My computer runs Crysis 2 at 1920x1200 with full quality on and 42FPS, so IL2:CoD it's like candy for western computers. The actual sluttering problem if coming from simulator core, not graphical part.
This is how i run the game in a high end computer:
The game only uses 2Gb max memori in the Channel map, i remember the old Finland map of Forgottern Battles to be much hard for memory. And even the mod channel map version needs more memory. They really make an amazing work in IL2:CoD about loading times and system requeriment.