![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Quote:
Note, I'm NOT shitting on the game - on the contrary, just being real. BTW, Maddox stated a while back during a Q&A that damage granularity though improved will be nowhere near realistic. It's just too expensive for now. |
|
#2
|
|||
|
|||
|
Luthier showed a screen detailing hours flown, ditches, aircraft lost, types flown etc., 2nd one down, below the Tiger Moth was one called 'Heartbreaker.' Any ideas what that might be?
|
|
#3
|
|||
|
|||
|
I wonder if that's the spitfire with the girl in your lap?
|
|
#4
|
|||
|
|||
|
Quote:
|
|
#5
|
|||
|
|||
|
Quote:
|
|
#6
|
|||
|
|||
|
No, why? Interested?
PS: Before you go all PC on my ass... don't. You won't change this old cynic. PPS: I'm German. You know what they say about Germans and humor and I'm living proof. |
|
#7
|
|||
|
|||
|
I dont see how bullet holes at the exact same spot are so important to you, IL2's damage model is good for me, it indicates where you were hit, just not that tiny .303 round that struck on your wing, and you might not even have noticed in real life, from what I've seen the damage in the latest videos, looks really good, a lot more detailed than IL2 so that's a big plus.
But that's not the main thing about the new damage model, it's the inside, the many separate components that can be destroyed there, that's the real thing. And I'm much looking forward to that. There's where the simming starts for me. |
|
#8
|
|||
|
|||
|
Quote:
Here is the bit I was talking about: "Roman (lead programmer) carries on with demos of the Junkers damage model. He is using his mouse and select an english .303 weapon. He then clicks like hell on the Stuka and explains that all small caliber bullets will be taken in account in the aircraft DM and indeed after two dozens of mouse clicks I notice after every click a hole appeared in the aircraft fuselage at the exact location where he clicked. For shells the behavior will be a bit different as visually the effects will be similar to IL2 but the damages themselves will be modelized within the internal structure which has a very detailed modelization." See also the attached pic. Maybe you should do a bit more reading yourself. Certainly would be nice if certain blowhards around here didn't take to jumping down people's throats every time a difference of opinion comes up. (btw not referring to you, Kraken) Last edited by kendo65; 03-22-2011 at 07:27 PM. |
|
#9
|
|||
|
|||
|
It should be no problem then, since the picture matters more than the predictable dialogue? Just kidding
The map is obviously a deathmatch arena map, so i'm not fretting over it. On another note, if you pause at 5:57 you can clearly see three individual bullet holes on the left wing of the crash-landed Spit (right after the 109 makes a strafing run on it). |
|
#10
|
|||
|
|||
|
The map is just wrong, but the ground textures itself look better than even in some most recent screenshots and vids IMO.
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|