
03-20-2011, 09:22 PM
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Approved Member
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Join Date: Nov 2010
Posts: 26
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Quote:
Originally Posted by Heliocon
Well yes and no. The reason the clouds and water are behind is because the tech that would allow them to really push clouds and water graphics are dx10/dx11. Dx11 for direct compute (physics), and differed lighting along with other lighting and particle effects that are in dx10 (but much improved in dx11), which could greatly reduce the burden on rendering these elements.
DX11 is not a niche market, there was a huge thread/argument about this last year and I made a prediction back then about market share and cards, which was that by 2011 win7 64bit would be the primary OS and that dx11 card market share would skyrocket at the end of 2010 and for the first half of 2011. Months after and even now, steam 100% backs this up and at the current rate in 6 months dx11 may even be the majority (by % increase last month out of the 15 cards that had the strongest % growth in market share, 14 of them were DX11 and represent probably around roughly 8%+ growth for dx11 card market share last month alone).
DX11 isnt only a rendering path, it has alot more to it which makes it far better then dx10, alot of that is it is made to work in sync with multicore cpus/multi threaded apps. It has a new shader model which gives alot of new features (shader model 5, dx9 = shader model 2).
Also crysis is consolised to hell and back, thats why it has no dx11 on release, in its video settings there are 3 options, gamer - advanced - hardcore and there are litrally no descriptions of even what each setting has in it... The tutorial uses console gamepad button instructions etc etc. Also the engine looks worse then the original crysis did.
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Helecon, are you and Tree related?????????????
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