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| Men of War: Assault Squad Sequel to the critically acclaimed real-time tactics game Men of War |
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#1
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Quote:
Quote:
The shell breaking through the armour would be red hot, if it hits the fuel tank or ammunition the tank would explode. Also bits of the armour would break off and bounce around inside the tank (spalling). The UK developed a round which it turned out was very good at causing spalling, and could kill without actually puncturing the armour. The HESH (High Explosive, Squash Head) was designed to break concrete in fortifications. The explosive tip of the shell would squash flat on impact so that when it went off a pressure wave passed through the material and blasted off the other side. On a tank this could kill crew or ignite fuel and ammunition. Still use them in the Challenger (HEAT doesn't work very well from a rifled gun) |
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#2
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So a Round jamming in the turret ring.........how does that put the tank totally out of action? Couldnt the crew then use the tank like a Stug? Just couldnt turn the turret....Im sure the round gets jammed in well enough only a visit to the shop would fix...which the Germans im sure were short on haha.
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#3
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Tiger Turret linked because it is too big The shot hit the underside of the gun, ricocheted and jammed in the turret ring. The Tiger then couldn't turn its turret. It would be impossible to fight in a tank which can't move its turret. How could you aim at a target a thousand yards away when the driver can't see where the gun it pointing? Why am I explaining this? Last edited by rossw; 03-04-2011 at 06:45 PM. |
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#4
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Guys maybe i have not so many ww2 knowledge as i can see, but i think if you want to play this game there should be SOME balance...i know, that post war tanks are not good, but they are fitting this game nice (for ex. it was almost impossible to see japs in vmow and now they are almost in every 2nd. game i see...thx to new balance...and they tanks are nice if you forget that they are only prototypes...same with pershing, black prince etc...) So if you can balance game this way, its the only option...but i think if you can balance this game realisticaly, there are faaar another ways that only armour - allies should get dive bombers or rocket planes (cuz game is set in late war...), commonwealt should get hurricane with rockets too, germans stuka without rockets (cuz germs planes got rockets lately and in less numbers) but with 20mm cannons, russians IL 2 sturmvik with rockets too and japs should get their 105mm at gun, maybe 105mm AA gun or 240mm howitzer (used before ww2 and during) or another strong arty (and they had plenty)...for example they dont need heavy tanks cuz they have HA-TO wich can be used by good players veeeeery good...(once i took out 5 tanks - 1 KT, 2VT and 2 panzers 4 before it got killed) ... and that planes should be for ex. for 500 MP or more and used only 1 or 2 times or be as hero units...something like that...and it should be easy to put them in MOD or patch, cuz they are already in skirmish or vmow - nothing difficult...and its more real to call some plane instead of chi-ri or black prince...any suggestions ???
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