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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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So, to conclude, if the "daytime" tracers were thinner , more like a string of light and getting much shorter with distance, you would say this would be a perfect rendition of what you saw for real ? And at eye level, we would only see a kind of a "dot"... Well, I would be happy with that ! Thanks for your input ! Salute ! |
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#2
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Also it's the angular distance that the tracer in travels in relation to the observer in that shutter period that determines the apparent length of the tracer.
If you think of the observer at one vertex (A) of a triangle, the position of the tracer when the shutter opens at B and the the position of the tracer when the shutter closes C, then the apparent length is determined by the angle BAC. Of cource this triagngle is in the 3D space represented the simulation world, but when its plotted on our 2D monitors it will look like line of various lengths determined by the angle. If your behind the sights that angle would be very small forming a dot in our view, If the guns to either side that angle would be a lot larger forming the laser effect. Cheers! |
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#3
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Most stream features on the map would not be visible from such high altitude.
Most of them would not appear blue at all. They might be a shadow in the trees. Many flight sims seem to do this, grossly exaggerate the visibility of small streams from altitude. |
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#4
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In fact, most streams and rivers (most UK rivers would actually qualify as streams in the rest of the world!) are visible from the air ONLY because of the lines of trees and bushes on their banks. I can see how making those continuous lines or bushes and trees compatible with a tiled landscape is hard, so I sympathise with Oleg & his team. The rather il2ish landscape is perhaps the least satisfactory aspect of CoD at present, great damage & engine modelling, fm sounds great. Also, some weather that is better than il2 but not fully dynamic is surely possible. We only can hope that Oleg & team start getting some revenue in that enables improvement. 56RAF_phoenix |
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#5
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Even just shutting off 80% of them in the map would be better then where it is. I hope at least they shut them off at 5000 feet or so. Seeing the bright glare on dozens of "creeks" at once from altitude(like the recent MS screen shot) would be a shame. |
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#6
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Stream's and rivers with their unique shape and flow direction, are needed for navigation. Turn off 80% of them and then wind-up in???
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#7
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I can see burning Spit from mine E killing machine in my dreams already
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#8
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A brook on the map that this game is based from that is never more then 10 feet wide on its highest flow day will still be 50 scale feet of shiny water visible from altitude, that is just not correct |
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#9
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What I don't get though is the deep blue colour for water. At best the water appears somewhat transparent from the air, and shows the darker riverbed below. Usually though it's simply some muddy brownish-greenish tone. That would also blend a lot better with the landscape. |
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#10
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here some nice detail screens from Luthier
Link: http://www.sukhoi.ru/forum/showthrea...t=67048&page=4 |
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