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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Problem here is you two are arguing over what immersion is when you have two different opinions as it applies to COD.
Immersion as a emotional response that draws you into the enviroment/battle and makes it feel engrossing + incredible. VS Immersion that draws you into the game with the feeling off: so now I know how these pilots felt when they looked down and saw the landscape below. This is as close as I can get to flying a spitfire without actually physically flying one... Two different definitions and I would argue "genres". Also the CRT monitor comment is probably right, I noticed RT (russia today) did a segment on COD awhile back, dont know if other saw it or when it was from. Anyway the whole team were using what looked like 19/17 inch CRT monitors... |
#2
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Immersion is something that is different for every individual. The way Oleg is doing it allows for the easiest path to customizing it for the individual since he is trying to accomplish "real world accuracy" instead of "cinema accuracy" like WOP. |
#3
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Firstly I'm not doing this as a 'I think it should be this way' thing.
It's purley to illustrate a point. All I've done to the bottom pic is increase the contrast. ![]() My point is that all of the CoD screenshots have felt slightly 'lightweight'. The reason for this is that they contain very little true black, and the eye sees a lot of black in shadows in RL. The effect you end up with is a slightly super-real look where you can see details in shadows that you wouldn't be able to in RL. Last edited by winny; 01-31-2011 at 10:39 PM. |
#4
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This man speaks the truth, the contrast was slightly overdone (giving a bit of oversaturation to the cockpit) but by god, the shadows, the FIELDS! it looks AMAZING! ![]() |
#5
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What about a "XBOX colors" settings option for those who like oversaturation ?
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#6
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Have to agree with you novotny, have always wanted to be able to see my flight in 3d afterwards. would be great if could see other aircraft that have been engaged too, then would be able to see where mistakes were made in a dogfight
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#7
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FIGHTER DUEL had this, what was it 15-20 years ago. It was a great help in analysing the fight.
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#8
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I bet someone wrote this already too! ![]() |
#9
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#10
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As part of the same switch we might as well add in: - a big DX11 Button of Awesomeness that doesn't really do anything noticeable but adds a cool placebo effect and framerate drop just for bragging rights. - Multi-GPU support : Another shiny button that actually doesn't do anything per-se in the game of course since it's actually up to the vidcard driver, but imparts a smug sense of self-satisfaction every 10 minutes of play when it pops up in-game to display it's mega-awesomeness (usually just before crashing from lack of +12v from the power supply). - Green slider : turn vegetation from Baby-Diaper to Ecstacy Rave neon green all with one handy mappable slider! - (slated for first patch 1.01) the Luftwhiner On-A-Slider : we all know what's coming 1.96 seconds after release. But why leave the sim open up your browser and post here when you run out of fuel in another low turn-fight over London? Just choose your level of whinge from subtly insulting to raving, colon-clenching furious with a simple slide and click - then back to leaving froth and dental caps in your keyboard. I have a few more suggestions but I don't want to overwhelm the team at this late juncture. I'm sure they'll be in touch with me for more awesome suggestions to lure in more console gamers but that's me, I'm a giver. |
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