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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-30-2011, 10:27 AM
Crane
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Quote:
Originally Posted by Flanker35M View Post
S!

Dano, maybe it pops in CoD too but in a better way than in IL-2 where it is like random poppage all over the place within a circle around you. Really annoying, but again an old game
unfortunatley most video's we have seen of COD over terrain show this very thing happening, Hopefully its something that will be sorted before release, otherwise we haven't come very far.
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Old 01-30-2011, 02:47 PM
Cobra8472 Cobra8472 is offline
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Originally Posted by Crane View Post
unfortunatley most video's we have seen of COD over terrain show this very thing happening, Hopefully its something that will be sorted before release, otherwise we haven't come very far.
While it is true that you can interpolate between LoD states, it is resource intensive if you're utilizing it on a wide variety of objects in collusion with a large number of them.

It's been a while, but I do remember SpeedTree having pretty effective LoD interpolation going from billboard -> full mesh, alas it is a different story for buildings and other things.

In any case, I very seriously doubt you'll be noticing any adverse effects of LoD switching. You two are actually the first I've heard of complaining about popping in IL-2. Never noticed any of that myself.
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Old 01-30-2011, 03:00 PM
Matt255 Matt255 is offline
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(some hopefully)

1. Realistic engine startup-procedure (not click *I* to start engine)
2. fully functional cockpit instruments
3. Realistic flightmodels
4. Realistic damagemodels
5. Realistic weather system
6. Improved sounds
7. Good AI
8. Good graphics
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Old 01-30-2011, 07:04 PM
The Kraken The Kraken is offline
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Originally Posted by Crane View Post
unfortunatley most video's we have seen of COD over terrain show this very thing happening, Hopefully its something that will be sorted before release, otherwise we haven't come very far.
Cliffs of Dover already has a lot more ground objects than Il2, so at some distance they have to become invisible or perfomance will take a nosedive. The render area increases with the square of the distance, so for twice the view range you have four times as many objects to render. And you can't do much with LODs or - in case someone suggests this - tessellation, as the house objects are already pretty much as simple as it gets.

I hope CoD will be more flexible though to set this distance for people with powerful systems. But there's no real solution to this problem except raw GPU power. Lock On fades in the objects so pop-ups aren't as obvious, but people regularly complain about this ("I see transparent houses, please fix this bug").
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