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  #561  
Old 01-09-2011, 01:45 PM
Ian Boys Ian Boys is offline
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Originally Posted by Ian Boys View Post
New bug report:

When using the standard Lorenz and the Messer G-14 I get the outer and inner beacon tones but no red light on the AFN.
After further testing: works fine on G6, broken on G14.
  #562  
Old 01-09-2011, 02:14 PM
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JG52Uther JG52Uther is offline
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Compass on Stuka B2,D3 and D5.There is a red dotted line to the left of the compass,that moves around as you move the compass.Not noticed it on other LW planes.



Last edited by JG52Uther; 01-09-2011 at 02:19 PM.
  #563  
Old 01-09-2011, 07:41 PM
maxwellbest maxwellbest is offline
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Quote:
I mapped the centering to a unused stick button and that seems to work.
Thanks for that, yes that worked.
  #564  
Old 01-09-2011, 08:22 PM
RAF_Birseye RAF_Birseye is offline
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Default B25 Blind Landing Mission

S!
The ILS Object in the Single Missions/US/B25 Blind landing Mission is in the wrong place.
As it is sited if you follow the Glide path accurately you will impact the ground short of the threshold (CFIT = Controlled Flight Into Terrain).
The object needs to be a distance of about .6km upwind of the upwind end of the runway on the extended centre line to get the GS intersecting the ground a safe distance into the runway.
The airfiield in the mission has an elevation of 100ft/20M and is on level terrain. If , however, there is uneven terrain upwind of the runway then trial and error may be needed to place the ILS object or, as in R/L, an ILS approach to that runway may be impossible to build.

Runway Lights, Light Type 4 ( Bright White ) seems plenty bright enough.
The runway light switching system works realistically for WW2 type fighter fields
where all you would have would be runway edge and end lighting and possibly a couple of lead in lights. Overfly the field at 1000ft/300M and as you pass overhead request the lights on. As you go downwind the lights will come on and remain on long enough to land and roll out. You should be fairly close in to the field ( wingtip tracking the runway) ans type 4 lights are plenty bright enough for this.
The system does not work for full instrument approaches ( NDB, Lorentz,ILS).
These start 4nm or 3KM out from the field and currently you cannot request the lights at this distance.
Also it requires time to transition from instrument to visual flight successfully so you need to be able to see the lights from Decision Height ( 200ft above the field)and they have to be visible further out than that in case the aircraft is low.
For the practice mission that I have written the instrument approach/runway lights are permanently on. It would be nice to have a second method of switching them on/off say like the Tab/8/6= runway lights on eg: Tab/8/? = instrument approach Runway lights on ( Which would switch them on further out with the same off trigger for landing),

RAF_Birdseye

Last edited by RAF_Birseye; 01-09-2011 at 08:28 PM. Reason: I cnt spel
  #565  
Old 01-09-2011, 11:00 PM
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_RAAF_Smouch _RAAF_Smouch is offline
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Not sure if it's a bug or not but I have noticed that you can not select the Swordfish as a recon plane.

If this has been reported before then sorry for the double posting.

Cheers
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  #566  
Old 01-09-2011, 11:06 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by _RAAF_Smouch View Post
Not sure if it's a bug or not but I have noticed that you can not select the Swordfish as a recon plane.

If this has been reported before then sorry for the double posting.

Cheers
Not a bug. The Swordfish is not flyable.

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  #567  
Old 01-09-2011, 11:14 PM
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_RAAF_Smouch _RAAF_Smouch is offline
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So you can only use the flyable planes as recon planes?

Could this be fixed, because I think the Swordfish could be a reasonable recon platform?
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Last edited by _RAAF_Smouch; 01-09-2011 at 11:15 PM. Reason: Speelin'misstake ;P
  #568  
Old 01-10-2011, 09:28 AM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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after finally getting my stuff in order I've noticed the following

left/right engine selection: Keyboard selection is changed around so if I select the left engine I get the right engine. Fix is within the game itsself namely, selecting engines 1 and 2.

peculiar thing while ground strafing in a quick mission: in a Mk V with 2 20mm I put a single burst of fire into a Heinkel and watched it blow up. I find this rather peculiar.

the rather unstable FM of the 4 20mm MKVc desert Spit.
  #569  
Old 01-10-2011, 11:13 AM
Ian Boys Ian Boys is offline
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Bf-110G - the lights for the gear EIN/AUS are the wrong way around. (i.e. in wrong place).
  #570  
Old 01-10-2011, 02:14 PM
jameson jameson is offline
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In a 109, number 4 on runway at beginning of misson, 2nd one? in fighter campaign. Asked for permission to take off, tab,8,5, got reply 'you are clear to take off', so hit throttle and crash into number 3, (as expected BTW).

I cannot recall this happening in 4.09, possible bug? I always ask, as the ground controller tells you what your number is, which is useful if you fly with no external views.
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