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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-02-2011, 02:06 PM
Wolf_Rider Wolf_Rider is offline
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perfectionism, I guess, can go overboard and be just as detrimental as something half-assed if it is allowed to go to extremes.



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Originally Posted by JG53Harti View Post
thats true +1
+2

Last edited by Wolf_Rider; 01-02-2011 at 02:19 PM.
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  #2  
Old 01-02-2011, 02:19 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Is that your oppinion about IL-2 too?
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  #3  
Old 01-02-2011, 05:25 PM
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DD_crash DD_crash is offline
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Judging Olegs reply to the copyright question it looks as though it will be very quiet in the Pacific
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Old 01-02-2011, 07:16 PM
swiss swiss is offline
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a civilian flight sim is more likely to survive than a combat sim though,
what?
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  #5  
Old 01-02-2011, 07:28 PM
Flanker35M Flanker35M is offline
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S!

I rather buy my game as a hardcopy so I can have it on the shelf. Just in case. HAve used RoF plane store without a glitch and Steam too. But still..the game in the shelf is better

Regarding the realism. People want realism that suits their needs and expectations. On the other hand combat sim fans scream and strive accuracy yet they do not want to have even a partial workload the real pilot had. To keep the "fun factor" so to say. Since when was war and dying fun or entertaining? Those vets did not complain about it and flew on, current pilots work under the ever increasing flood of information and advancing technologies in their planes..

Maybe I am one of those fanatics or minority that would not mind having to use the plane's systems as did the real pilots ages ago. To learn it, to see how demanding it really was to be a pilot. The full experience. For me it would be the immersion maker. Not every Joe Average or Fritz Kügelschreiber became a pilot or an ace
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Old 01-02-2011, 07:56 PM
nearmiss nearmiss is offline
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Those of you who are familiar with and have used "real world" flight simulators know that all the requested detail people whine about in IL2 and SOW is just not the norm for "real world" simulators.

Simulators generally have definite purposes and they are designed to achieve those purposes. That doesn't mean they have dzus fasteners graphically articulated throughout the skin of every aircraft.

IMO, I am fine with IL2 detail levels... Great fixes are already underway with TD, improved AI, navigation, etc. On the fly weather changes would be a welcome improvement, along with a very comprehensive mission builder.

The Online IL2 game is now and always has been the most popular of all the air combat flight simulators. Look at the continued interest in IL2 on all the forums that discuss air combat simulations. IL2 is always the most posted discussions.

If BOB SOW wasn't a near term project and we knew nothing of it; the embellishments to IL2 available now would be suffice. Interest in IL2 would still be the front runner air combat sim, including all new and pending releases.
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Old 01-02-2011, 08:25 PM
Xallo Xallo is offline
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"Oleg: Oh, I have revolutionary ideas, but I don’t like to say them out loud. I was in hope to make it in my new sim, but I’m not sure that it is possible with a limited budget. If you really have such money, I would say come to me and under a strong NDA I will tell you what to develop, and which people in the world to hire for this project, etc"

Sell us the beta, like DCS did with A10c, and you have more dev.money.. hell I even pay for an alpha, and wait for the final product!
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Old 01-03-2011, 10:58 AM
Sutts Sutts is offline
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Quote:
Originally Posted by Flanker35M View Post
S!
Maybe I am one of those fanatics or minority that would not mind having to use the plane's systems as did the real pilots ages ago. To learn it, to see how demanding it really was to be a pilot. The full experience. For me it would be the immersion maker. Not every Joe Average or Fritz Kügelschreiber became a pilot or an ace
+1

WWII aircraft like the Spitfire are not too complex at all. Many who flew into battle in these were kids with just a handful of hours on type. I think the problem is the culture of instant gratification for minimal effort and the short attention span of the modern gamer.

I still believe we should be aiming for a sim as realistic as the technology will allow and dumb down through options. If there is concern about casual gamers giving up after selecting full real (for ego reasons) then hide the full real option in a config file that can be changed by those who are ready for it.

I never used to be able to cope with full switch but now I think I'd lose interest if it wasn't there. People need a pathway to follow as they gain more experience. There really is no need to be hobbled by the demands of the casual simmer.

There can be fun in complexity....it's the feeling of achievement/accomplishment when you work at something difficult until it becomes almost second nature. In a small way you've faced and overcome the same problems as those great airman you've read so much about. You begin to think like they did and through that you get a better understanding of the accounts they've left us.

I do understand that some people just want to blast something as quickly as possible though.
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Old 01-03-2011, 12:30 PM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by Sutts View Post
+1


I still believe we should be aiming for a sim as realistic as the technology will allow and dumb down through options. If there is concern about casual gamers giving up after selecting full real (for ego reasons) then hide the full real option in a config file that can be changed by those who are ready for it.

I never used to be able to cope with full switch but now I think I'd lose interest if it wasn't there. People need a pathway to follow as they gain more experience. There really is no need to be hobbled by the demands of the casual simmer.

Some accept the challenge to push through "adapt, overcome, survive" or give up and go home, its human nature... but secret squirrel hidden settings aren't, I feel, the way to go.
The "casual gamer" does need to be taken into account as much as older hardware/ operating systems do (as well so do experienced simmers and product scalability into the future. Having said that though, it is impossible to please everybody). By not taking casual gamers/ low end hardware into account, there is a real risk of running an extremely small niche market and that means very high prices., if in fact it is viable to develop a product at all. Some like to just "shoot s%^& up, others like to hang around at high alt and drop in on unsuspecting newbs, etc, etc the full range. Something which can cater to all tastes effectively has a greater chance of success.

keep in mind, we were all newbs once...

Last edited by Wolf_Rider; 01-03-2011 at 12:43 PM.
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  #10  
Old 01-12-2011, 09:08 AM
el0375 el0375 is offline
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Quote:
Originally Posted by Sutts View Post
+1

There can be fun in complexity....it's the feeling of achievement/accomplishment when you work at something difficult until it becomes almost second nature. In a small way you've faced and overcome the same problems as those great airman you've read so much about. You begin to think like they did and through that you get a better understanding of the accounts they've left us.

I do understand that some people just want to blast something as quickly as possible though.
You wrote here what i have experienced with arma 2. I cant think that i ever had something like this.This is teh sense of achievement for something taht you ,invested, time fo rit in order to do it properly.I think that only with arma and airsims( i think only warsims) i can have this experience.

Btw i have soemthing liek 250 hours on arma and i can say that 90% of that tiem was spent on learning at least how to play it without fully learning it, mostly only to be able to paly many online games.
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