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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 12-20-2010, 02:06 PM
Nat_Crelk Nat_Crelk is offline
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Originally Posted by R@S View Post
Anyways, I had some time last night and made some "fixes" to the AMMOINFO file, and since I also discovered a bug with the Level Up system I need to release a fix.BSM 1.5 Fix 1
Firstly, thanks for your answer.

Secondly, I was wondering what were the tweaks you made in the AMMOINFO.ini and in the WEAPONINFO.ini ?
I know how that files work but I don't really figure out what are the changes you made ?

I started working with 3DSM last night. I try to understand how some parameters are working but I found many tutorials on the net which are very helpfull.
But I keep your proposition of help in mind as soon as I adventure myself in the hard jungle of serious modeling.

Thanks

Nat
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  #2  
Old 12-20-2010, 08:27 PM
R@S R@S is offline
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Originally Posted by Nat_Crelk View Post
Secondly, I was wondering what were the tweaks you made in the AMMOINFO.ini and in the WEAPONINFO.ini ?
I know how that files work but I don't really figure out what are the changes you made ?
I lowered some stats on machineguns and did some tinkering with the .40 s&w, gave the lapua it's correct weight and some other tweaks.

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Originally Posted by D_F_N
Those were random extreme examples just to show that we are all like-minded here, so there is no realism issue. Nothing to do with BSM, sorry for not clarifying.
Hey, I'm just glad I've managed to stay clear of the most of those issues And you know from our previous discussions on the matter that you are willing to suffer more realism than I in a game like this, I'm just looking for a challenging fight with cool guns

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Originally Posted by D_F_N
Who?!!? Copenhagen? Wasnt there also that actor, i dont remember his name, from a show called coupling IRC?
I must talk a lot of BS and can't remember half of it. I do remember telling you about my friend who's a spitting image of Jeffrey in said show, always there to say the wrong thing at the wrong time

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Originally Posted by D_F_N
i dont know about Ja2 sounds but could i interest you in another character?
Sure, I'm intrigued. I'll try to set up my messenger system again so we can discuss it further, I'll try to do that later this week.

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Originally Posted by D_F_N
Btw, the ammo/clip/magazine limit applies to general items (uniforms, mines etc etc) also? And cant that limit be bypassed by the same technique as the weapons limit?
Sure, it can be done but some special knowledge in hex-hacking is required. Deadhead and another guy, can't remember his name, did it but decided to export those values to a new dll file. IIRC it was just a matter of increasing the allocated memory for the file/function from 256 to 4096.
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  #3  
Old 12-21-2010, 03:29 PM
Nat_Crelk Nat_Crelk is offline
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Hi everyone !

I'm here to report some bugs. Or I think it is so.

I was doing the "Luggage" mission with my lovely Paquito when I encountered some things :

1) When you attack the "drunk one" in Santa-Maria (who stole Paquito's baby), his "drunk brothers" don't attack me until I attack one of them.
If I remember well, when you shot once to the "main drunk" the two others turned hostile but not now. Is it normal ?

2) If I remember well too, the second character you need to talk with is that whore in Puerto Viejo.
But she is not still here (in the game) anymore.
Here are Mr Sister and the other bitch who gave you your first mission fo a gun (which is now a Glock in .40 S&W instead of a Colt 1911).
But that is not a real problem because you need to talk to Paco Taco directly now.

3) When you talk to Paco Taco, he gives you your former equipement. This is OK.
But now, when you talk to him about the robbery and you did the mission,
the "Sagrada Police Badge" he gives you is now a "normal" item and goes into your inventory instead of your "Special items" place.

A last thing,
Paquito seems to have recovered his voice.
Strangely I had heard him a lot since I started a new game with BSM 1.5, something that didn't happened before ...

I hope my explainations weren't so confuse.

Thanks

Nat
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Last edited by Nat_Crelk; 12-22-2010 at 04:05 PM.
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  #4  
Old 12-21-2010, 03:33 PM
Nat_Crelk Nat_Crelk is offline
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Surprisingly, the thread doesn't split at 400 messages.
We will see ...
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  #5  
Old 12-22-2010, 05:22 PM
R@S R@S is offline
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Quote:
Originally Posted by Nat_Crelk View Post
1) When you attack the "drunk one" in Santa-Maria (who stole Paquito's baby), his "drunk brothers" don't attack me until I attack one of them.
If I remember well, when you shot once to the "main drunk" the two others turned hostile but not now. Is it normal ?
I removed the friendship tie when trying to locate the GUMID bug and forgot to put it back. If you do that mission as intended and actually talk to the guy with the wine bottle, the brothers will turn hostile. It's what I do and is why this slipped through my testing.

Quote:
Originally Posted by Nat_Crelk
2) If I remember well too, the second character you need to talk with is that whore in Puerto Viejo.
But she is not still here (in the game) anymore.
Here are Mr Sister and the other bitch who gave you your first mission fo a gun (which is now a Glock in .40 S&W instead of a Colt 1911).
But that is not a real problem because you need to talk to Paco Taco directly now.
I removed Picor and moved that part of this mission to Picante, the dialog with Paquito says that as well. And the direct route to Sagrada has been there for a few versions to ease the traveling for those who knows what's what

Quote:
Originally Posted by Nat_Crelk
3) When you talk to Paco Taco, he gives you your former equipement. This is OK.
But now, when you talk to him about the robbery and you did the mission,
the "Sagrada Police Badge" he gives you is now a "normal" item and goes into your inventory instead of your "Special items" place.
The police badge and trade permit has been move to the regular inventory to make the important items in the quest slot easier to access. Too many items in that slot forces the player to scroll sideways, which is an unnecessary time/energy waster. Plus it now costs some inventory space to get access to the good trade.

Quote:
Originally Posted by Nat_Crelk
A last thing,
Paquito seems to have recovered his voice.
Strangely I had heard him a lot since I started a new game with BSM 1.5, something that didn't happened before ...
Yeah, I activated some of his dialog, not all of it. We'll see if he get's too annoying and goes silent again...
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  #6  
Old 12-23-2010, 12:22 AM
Nat_Crelk Nat_Crelk is offline
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Originally Posted by R@S View Post
I removed the friendship tie when trying to locate the GUMID bug and forgot to put it back.
What "GUMID bug" means ?

Quote:
Originally Posted by R@S View Post
Yeah, I activated some of his dialog, not all of it. We'll see if he get's too annoying and goes silent again...
That's fun hearing him again.
But I hope he doesn't speaks too much again...

Last but not least : I know about "Reloaded" and I know you take some parts of it. But I want to ask you what really are the differences between 7.62 + BSM and Reloaded ?

Thanks

Nat
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  #7  
Old 12-25-2010, 11:40 AM
R@S R@S is offline
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Quote:
Originally Posted by Nat_Crelk View Post
What "GUMID bug" means ?
The game engine gives every character a number, a GUMID, to keep track of them and these sometimes gets mixed up resulting in switched characters. I haven't found the reason for it yet and have noticed that the characters that gets switched are usually part of a group, sometimes guards, sometimes even bandits. I've gone through most of the code looking for an explanation but it still eludes me, the code left to check is part of guinneapig's which I'll do when time permits.

Quote:
Originally Posted by Nat_Crelk View Post
Last but not least : I know about "Reloaded" and I know you take some parts of it. But I want to ask you what really are the differences between 7.62 + BSM and Reloaded ?
The difference is that Reloaded is a linear game, much like Silent Storm. You get assigned missions at a base and you do them one at a time. I prefer the sandbox environment of 7.62 and never played through the whole thing.
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  #8  
Old 12-25-2010, 04:34 PM
waveform waveform is offline
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Installed and tried Blue Sun Mod 1.5 (after months of not touching 7.62). Couple of questions and some suggestions:

- Apparently it's possible to "level up" now. How do you do that? I saw the level-up notification but I can't figure out how to allocate the points.
- I see that my (all of our) favorite mercs from JA2 are in the game. But.. they're "slaves"? o_O What's up with that?
- Why do all the hireable mercs have AWFUL intelligence (20-30)? With the possible exception of Sonar who has 80+ INT.
- Could it be possible to include a console command or something that marks the quest "Bandits and brothers" completed? It's... annoying how it lingers in the quest log for all eternity.
- Please write a proper readme of all the current features and changes that Blue Sun Mod 1.5 introduces over the vanilla game. I assume the list at the beginning of this thread is not comprehensive?

Thank you for this mod.
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  #9  
Old 12-25-2010, 06:16 PM
Nat_Crelk Nat_Crelk is offline
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Originally Posted by R@S View Post
The difference is that Reloaded is a linear game, much like Silent Storm. You get assigned missions at a base and you do them one at a time. I prefer the sandbox environment of 7.62 and never played through the whole thing.
Understood.

I admit I prefer the 7.62 environment. I always prefer to feel free to do (or not) some actions or some other.

Anyway, thanks for your answers.

Nat
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