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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 12-18-2010, 03:04 PM
R@S R@S is offline
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Quote:
Originally Posted by D_F_N View Post
I told you so too! ))))
In your case I seem to remember you also said you hadn't actually played the mod, so how could I take what you said seriously

All kidding aside, glad you finally decided to join us.
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  #2  
Old 12-19-2010, 09:54 AM
D_F_N D_F_N is offline
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Red face

This is a tl;dr message, so skip it if you dont have the time to waste reading it.

Well, Santa ... ehm R@S i mean ,
i was lurking since the first month the community moved here after the SF meltdown, but was (and still am) feeling shamefull for promising something that i didnt deliver. I did a big circle trying to find other games challenging enough but with disheartening results.

Which brings us to the "realism" non-issue.
The crowd here is mainly people about their 30s or 30+, or anyway 20+ and definetely not 12 year olds whose level of "challenge' can be broken-down to my-screen-goes-red-when-i-m-getting-shot-and-all-i-have-to-do-is-stay-covered-for-5-seconds-to-regain-health. Cause its too much for the dumbed down generation to get killed in-game, burst into tears and cry mommy afterwards.

Our fun derives from challenge.
Infinite ammo, 12gauge-sniper-machinegun-pistols or any other Uberweapon, holy hand-grenades, one-shot-kills on all body parts with 9mm pistol, fat man xplozions!!1, cheating AI etc etc are all challenge breakers and thus no fun.

Realism tweaked, mainly cause of in-game distance limitations, is the starting point for all of us. Sure there are taste differences to this level of challenge but they are minor.

I m sure the above are your thoughts too, as also of most of the forum members, so i will stop here and dont go into details.


D_F_N aka "tweaked, mainly cause of in-game distance limitations, realism freak"


P.s. Do you still see Local Integrated Software Architecture?

p.s. of p.s. Does anybody know what are the specifications of the sound files of the mercs?

Last edited by D_F_N; 12-19-2010 at 12:38 PM.
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  #3  
Old 12-19-2010, 01:59 PM
R@S R@S is offline
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Quote:
Originally Posted by D_F_N View Post
Our fun derives from challenge.
Infinite ammo, 12gauge-sniper-machinegun-pistols or any other Uberweapon, holy hand-grenades, one-shot-kills on all body parts with 9mm pistol, fat man xplozions!!1, cheating AI etc etc are all challenge breakers and thus no fun.
Couldn't agree more, the more challenging the more fun. But from the above examples I can only finger one issue with BSM and that is the .40 ammo is too powerful. As for the ranges, I only made some minor tweaks and you have to consider that the change goes both ways, the enemy shoots back, donchernow

Quote:
Originally Posted by D_F_N
P.s. Do you still see Local Integrated Software Architecture?
LISA who?

Quote:
Originally Posted by D_F_N
p.s. of p.s. Does anybody know what are the specifications of the sound files of the mercs?
The sound files are standard 705kbps wav files, nothing special. The comments needs to be activated in the RPC's source code. There are phrases for the situations where the merc can comment, just point it to your wav file like this;

phrase CommentSeeAnotherEnemy()
this.Say("Sounds\Mercs\NewMerc\01.wav")
end phrase

Anyone capable of extracting the voices from JA2? It would make the slaves more fun to have around

Quote:
Originally Posted by Dr.Q
I'm still very glad I've been a small part of the SOG'69 JA2 mod
You can be proud of that, it's still one of the greatest mods for JA2 out there.

Quote:
Originally Posted by Dr.Q
So thats why release after release there are the same errors in the ammo tables. Both the original items and those that were added have many switched-around or nonsense values. How about fixing these basic physical stats for more realism.
The reason I haven't changed any ammo settings are two-fold. Firstly, I myself haven't done any changes and I had help with the ones I've added. Secondly I can't see your problem with the 5.56 ammo, when I play it works as it should. Here's some pics that shows how I experience it:

First I shoot with the 885, I get the "normal" low damage when shooting at armored targets.


When I shoot with the 995 at the same armored target I usually get these values:



Could it be that you hit outside the armored area with the 885 and that makes it look like it works better than the 995? I think the 885 is supposed to do more damage than the 995 on unarmored targets, or is that a false assumption? Or do you mean that the FMJ has better penetration than the 995?
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  #4  
Old 12-20-2010, 06:22 PM
D_F_N D_F_N is offline
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@ Santa R@S

Those were random extreme examples just to show that we are all like-minded here, so there is no realism issue. Nothing to do with BSM, sorry for not clarifying.
And what has Darwin to do with this?

Who?!!? Copenhagen? Wasnt there also that actor, i dont remember his name, from a show called coupling IRC?

i dont know about Ja2 sounds but could i interest you in another character?

Btw, the ammo/clip/magazine limit applies to general items (uniforms, mines etc etc) also? And cant that limit be bypassed by the same technique as the weapons limit?
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