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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I just question myself on how should be such a huge difference between bombs of the same category, same weight. I have not found any account to stress this huge difference for these bombs. And how would i want to fix this stuff since not exact data is available? Well, i'll say something like the following: The 7.62 mm Browning machine guns were almost equal with the 7.62mm ShKAS in terms of damage and penetration ability. As you can see from here: http://www.quarry.nildram.co.uk/Historic%20MGs.htm They have almost the same muzzle velocity and muzzle energy. The ShKAS are slightly stronger for about less than 10%. In game though they have almost twice the penetration ability of the 7.62 browning ones. Instead of probably 10. 20 or 30% Just do the following "experiment": Try to make a bomber to caught fire with a plane armed with the brownings like a Hurrie or Spit and try the same with a plane armed with the ShKAS like the I-16 or I-153. You will be amazed how easily the ShKAS will cause fire and increased damage compared with the Brownings. How could this be "Fixed"? Well, you can always inspect/judge the data values for the same category gun so maybe increasing the penetration ability of the brownings to be closer wouldn't be such a mistake, should it? Since the muzzle vellocity and muzzle energy differ in less than 10% perhaps if you adjust the brownings to have the 80-90% the penetration value of the ShKAS you would be inside the 5% general accepted error. Is it a "Biased" and wrong logic? Quote:
![]() The delta angle error ALSO plays significant role in this aspect. Quote:
The following are from the SC German bombs: http://i25.photobucket.com/albums/c9...7/P5200004.jpg http://i25.photobucket.com/albums/c9...7/P5200005.jpg http://i25.photobucket.com/albums/c9...7/P5200006.jpg http://i25.photobucket.com/albums/c9...7/P5200007.jpg Quote:
And you didn't also answer what are you going to do for the Zero weight pylons. Cheers ![]() Last edited by I/ZG52_HaDeS; 12-06-2010 at 04:24 PM. |
#2
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And for what it's worth, I agree with your point of view that there's little reason to justify the blast radius difference. What I don't agree with is changing values without knowing the proper ones. |
#3
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Where is the data to proof the original in game data is right?
While i trust OM and his crew thats not enough here, me thinks. If there is no data to find one should use logic. To defend the ingame data without proof doesn't work. my 2 cents.
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#4
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1. Weapons arming/safety switches implemented into the controls section, to include an intervalometer and jettison without arming for bombs. (in video for jettison i think)
2. Drop tanks having a selector switch, from wings at take off to drop tanks and back to wings to jettison drop tanks. 3. Bomb bay doors in controls section for open and close. (exists in mods) 4. Do something about the He-111 taxi dance for ground handling, did it really have that much torque?? 5. An updated pilots cockpit guide with an included rpm and pitch section with basic data. |
#5
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