![]() |
|
Technical problems and solutions Questions and solutions |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
Goblins was my 4th candidate archer when I was going the 100% critical build. Hunters Elves Bowmen Goblins Paladin I ended up using a Royal Griffin as my "interdictor" unit though. Seems like the strongest archer builds are 3 archers, one interdictor, one paladin. Heck, Unicornxp beat the game with goblins, goblin shaman, catapults, royal griffins, and paladins. I wanted to avoid a repeat of the super sniper build though, but the template seems apparent. ![]() |
#2
|
|||
|
|||
![]()
The description says:
A big belly beer keg. +1 Morale to all dwarves in the army big problem: those 2 types of droids don't seem to get +1 morale allthough they are dwarves. Maybe a fix in the upcoming patch? I've just tried this in Champion of the arena. |
#3
|
|||
|
|||
![]() Quote:
![]() |
#4
|
|||
|
|||
![]() Quote:
It is possible that droids, as a side effect, can never be affected by Morale, which overrides the "Dwarven Race Morale boost" factor. In fact, I think it lead to strange bugs where if you used droids, that army "slot" would be forced into a neutral morale, even after swapping the droids to another army "slot." Yeah, you don't see them drink ale, and, the AI on those Droids are not enough to simulate happiness yet. ![]() |
#5
|
|||
|
|||
![]()
WAD = Working As Designed, i.e. not a bug.
Regarding the definition of "dwarves" for the Ale Barrel, does it affect giants, who are considered a "dwarven unit", or just units who are literally dwarves (dwarves, miners, foremen, cannoneers, alchemists, engineers)? Last edited by Jah; 11-02-2010 at 11:41 AM. |
#6
|
||||
|
||||
![]()
set_krit { unit=archer,bowman,cannoner,catapult,elf,elf2,goblin,go blin_shaman,satyr
belligerent=ally } pbonus=krit,20,0,0,-100,0,0 (20% Crit bonus to your above allied troops) pbonus=attack,-3,0,0,-100,0,0 (-3 attack to your above allied troops) items=ale_barrel,telescopic_sight So this are the only units who gets the bonuses from the set : archer = Skeleton Archer bowman = Bowman cannoner = Cannoneer catapult = Catapult elf = Elf elf2 = Hunter goblin = Goblin goblin_shaman = Goblin Shaman satyr = Faun |
#7
|
|||
|
|||
![]() Quote:
Wait. ugh no. Don't make me look into the Plant Race as another play through. Not sure how much more I can take... ![]() |
#8
|
|||
|
|||
![]() Quote:
![]() And it's not the only item with morale specs that doesn't work properly. These problems appeared with KB:AP' new units and artefacts. Last edited by Mandea; 11-02-2010 at 12:38 PM. |
#9
|
|||
|
|||
![]()
How do you know that? To me, it makes perfect sense that an Ale Barrel wouldn't affect the morale of machines. And we already know that many of the descriptions are either wrong or misleading, so unless a developer can confirm it, I'm not convinced this is a bug. I think the problem is the ambiguous description rather than the effect.
|
#10
|
|||
|
|||
![]() Quote:
Droids and Repair Droids are of the type "Mechanical". Select your unit, mouse over the Mechanical description. " Mechanical creatures have neither mind nor living flesh. Properties include: Always neutral Morale. Immune to effects of Mind. Immune to Poison and vulnerability to magic. Cannot be healed or resurrected. " Always neutral Morale. But they are dwarves! They cannot be resurrect or healed, but they CAN be repaired (which is not noted here, but stated elsewhere with the repair skills). So, which one takes precedent? Apparently the Mechanical attribute. It makes logical sense too and is subtly documented. ![]() It gets far more be-fuddled with the whole "sniper set" archer stuffs, yet it works on axe throwing goblins. ![]() ![]() My suggestion is to save often. I have dozens of saved games at every key point just to check for this sort of thing. ![]() That said, there are a lot of the Human items where it says "+1 morale to all troops" but since it is of the Human race, it really meant to say "+1 morale to all HUMAN troops". Unfortunately, the droid thing is fairly clear. Droids can never have morale bonuses. Until they all get turned into "I, Robot" style machines. ![]() ![]() Giants are considered Dwarves, as such, the Ale Barrel affects them! Last edited by ckdamascus; 11-02-2010 at 11:39 PM. |
![]() |
Thread Tools | |
Display Modes | |
|
|