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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Have a look at this :
http://www.youtube.com/user/orbxtube#p/u/4/fQ2kyHmXTss Of course, I know we can't ask for the same levels of details in a combat sim (with all the other parameters to compute outside the graphical aspects), but something heading this way, at least for the color palette and the natural implantation of the elements. |
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#2
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Oleg:
Will we have waving gras according to the prop wind? |
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#3
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For instance, look at the greens here...
http://fullterrain.com/product_aublue.html http://fullterrain.com/product_ymav.html ... they just look right (even if a few of them are a little bit on the "Velvia" side, but nevertheless quite natural). |
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#4
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Quote:
Mr Maddox has made it quite clear, on more than one occasion, that we have never seen the final result of what SoW will look like. I've posted a few comparisons myself, but this week he's been quite emphatic about the screenshots being old ones, they're building a new version, and we'll have to wait to see the real final result. I really don't see any mileage in continuing to post comparisons, whether clouds or landscape. Once we do see the final result, then we can post comparisons, if we can tear ourselves away from our joysticks. |
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#5
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The whole "terrain colors bla bla" discussion is completely fruitless. Apart from the fact that Oleg said himself THE COLORS ARE WIP, it's obvious in the last screenshots that the terrain is not rendered as in the final product, meaning missing global illumination, lighting, HDR, haze and what not and that it has been rendered differently in almost every update. That is when people claim to notice "progress". Nonsense, it's nothing else than different machines and specs in the studio and different rendering and lighting stages with some tweaks here and there. Who knows, there may even be a second or third or fourth texture layer missing in the terrains. Early Oleg interviews indicate just that. The planes work that way -- why not the terrain? What do we know about it? Zip, that's how much.
Give it a rest already. You can't change zero with all your I-linked-to-a-photo-from-the-internet-screenshots and youtube videos. Oleg has thousands of photos of England taken by himself on his hardrives and he will do what he thinks looks correct. Last edited by KOM.Nausicaa; 10-18-2010 at 07:22 PM. |
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#6
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This is a discussion thread on this weeks update if you havnt noticed, im always polite in how i post and until told by Oleg or the mods here to not to, i will carry on. Last edited by furbs; 10-18-2010 at 08:14 PM. |
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#7
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Quote:
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#8
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I totally agree.
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#9
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Other people have already said it, but I just can't believe you're being serious here. They look like archetypal cotton wool, fluffy cliches! il2 is 50 times better already! Last edited by kendo65; 10-18-2010 at 09:52 PM. |
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#10
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Sorry to ask again...
Can Mr. Oleg tell me if BOB SOW will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Or it will only be possible to do it by using a program to map keys? I know some games that have it, some RC games (radio controled sim.) Its very usefull to people who want to build pannels and stuff like that. I hope it includes that possibillity... I enjoy all your team work, and tank you for the updates. |
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