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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-18-2010, 06:39 PM
ChrisDNT ChrisDNT is offline
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Have a look at this :

http://www.youtube.com/user/orbxtube#p/u/4/fQ2kyHmXTss

Of course, I know we can't ask for the same levels of details in a combat sim (with all the other parameters to compute outside the graphical aspects), but something heading this way, at least for the color palette and the natural implantation of the elements.
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  #2  
Old 10-18-2010, 06:44 PM
Hecke
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Oleg:

Will we have waving gras according to the prop wind?
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  #3  
Old 10-18-2010, 06:46 PM
ChrisDNT ChrisDNT is offline
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For instance, look at the greens here...

http://fullterrain.com/product_aublue.html
http://fullterrain.com/product_ymav.html

... they just look right (even if a few of them are a little bit on the "Velvia" side, but nevertheless quite natural).
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  #4  
Old 10-18-2010, 06:57 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by ChrisDNT View Post
Of course, I know we can't ask for the same levels of details in a combat sim (with all the other parameters to compute outside the graphical aspects), but something heading this way, at least for the color palette and the natural implantation of the elements.
Well, that looks like what it is, a promo vid. Impressive one too.

Mr Maddox has made it quite clear, on more than one occasion, that we have never seen the final result of what SoW will look like.

I've posted a few comparisons myself, but this week he's been quite emphatic about the screenshots being old ones, they're building a new version, and we'll have to wait to see the real final result.

I really don't see any mileage in continuing to post comparisons, whether clouds or landscape.

Once we do see the final result, then we can post comparisons, if we can tear ourselves away from our joysticks.
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  #5  
Old 10-18-2010, 07:20 PM
KOM.Nausicaa KOM.Nausicaa is offline
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The whole "terrain colors bla bla" discussion is completely fruitless. Apart from the fact that Oleg said himself THE COLORS ARE WIP, it's obvious in the last screenshots that the terrain is not rendered as in the final product, meaning missing global illumination, lighting, HDR, haze and what not and that it has been rendered differently in almost every update. That is when people claim to notice "progress". Nonsense, it's nothing else than different machines and specs in the studio and different rendering and lighting stages with some tweaks here and there. Who knows, there may even be a second or third or fourth texture layer missing in the terrains. Early Oleg interviews indicate just that. The planes work that way -- why not the terrain? What do we know about it? Zip, that's how much.
Give it a rest already. You can't change zero with all your I-linked-to-a-photo-from-the-internet-screenshots and youtube videos. Oleg has thousands of photos of England taken by himself on his hardrives and he will do what he thinks looks correct.

Last edited by KOM.Nausicaa; 10-18-2010 at 07:22 PM.
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  #6  
Old 10-18-2010, 07:51 PM
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furbs furbs is offline
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Quote:
Originally Posted by KOM.Nausicaa View Post
The whole "terrain colors bla bla" discussion is completely fruitless. Apart from the fact that Oleg said himself THE COLORS ARE WIP, it's obvious in the last screenshots that the terrain is not rendered as in the final product, meaning missing global illumination, lighting, HDR, haze and what not and that it has been rendered differently in almost every update. That is when people claim to notice "progress". Nonsense, it's nothing else than different machines and specs in the studio and different rendering and lighting stages with some tweaks here and there. Who knows, there may even be a second or third or fourth texture layer missing in the terrains. Early Oleg interviews indicate just that. The planes work that way -- why not the terrain? What do we know about it? Zip, that's how much.
Give it a rest already. You can't change zero with all your I-linked-to-a-photo-from-the-internet-screenshots and youtube videos. Oleg has thousands of photos of England taken by himself on his hardrives and he will do what he thinks looks correct.
And who made YOU olegs spokesperson?...you havnt a clue what Oleg thinks or if he wants input on the updates. If Oleg says nothing we post here will make any differance to what he does with SOW, then thats fine with me, i will stop posting.

This is a discussion thread on this weeks update if you havnt noticed, im always polite in how i post and until told by Oleg or the mods here to not to, i will carry on.

Last edited by furbs; 10-18-2010 at 08:14 PM.
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  #7  
Old 10-18-2010, 08:44 PM
d165w3ll d165w3ll is offline
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Quote:
Originally Posted by KOM.Nausicaa View Post
The whole "terrain colors bla bla" discussion is completely fruitless. ... You can't change zero with all your I-linked-to-a-photo-from-the-internet-screenshots and youtube videos. Oleg has thousands of photos of England taken by himself on his hardrives and he will do what he thinks looks correct.
I'm perfectly sure that Oleg will use his judgement - and not yours.
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  #8  
Old 10-18-2010, 08:50 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Originally Posted by d165w3ll View Post
I'm perfectly sure that Oleg will use his judgement - and not yours.
I totally agree.
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  #9  
Old 10-18-2010, 09:37 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by KOM.Nausicaa View Post
The whole "terrain colors bla bla" discussion is completely fruitless. Apart from the fact that Oleg said himself THE COLORS ARE WIP, it's obvious in the last screenshots that the terrain is not rendered as in the final product, meaning missing global illumination, lighting, HDR, haze and what not and that it has been rendered differently in almost every update. That is when people claim to notice "progress". Nonsense, it's nothing else than different machines and specs in the studio and different rendering and lighting stages with some tweaks here and there. Who knows, there may even be a second or third or fourth texture layer missing in the terrains. Early Oleg interviews indicate just that. The planes work that way -- why not the terrain? What do we know about it? Zip, that's how much.
Give it a rest already. You can't change zero with all your I-linked-to-a-photo-from-the-internet-screenshots and youtube videos. Oleg has thousands of photos of England taken by himself on his hardrives and he will do what he thinks looks correct.
+1 (even though I suspect I may be one of those seeing (illusory?) 'progress' - lets call it 'difference' instead then.


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Originally Posted by philip.ed View Post
The clouds here look awesome.
Other people have already said it, but I just can't believe you're being serious here. They look like archetypal cotton wool, fluffy cliches! il2 is 50 times better already!

Last edited by kendo65; 10-18-2010 at 09:52 PM.
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  #10  
Old 10-18-2010, 10:08 PM
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Bolelas Bolelas is offline
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Default on-off switches.

Sorry to ask again...
Can Mr. Oleg tell me if BOB SOW will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Or it will only be possible to do it by using a program to map keys?
I know some games that have it, some RC games (radio controled sim.)
Its very usefull to people who want to build pannels and stuff like that. I hope it includes that possibillity...
I enjoy all your team work, and tank you for the updates.
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