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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Ok, I must run immediatly at home. My son will kill me... I promised to teach him today to attack the ships and how right to recover from a dive that to do not put his nose in water.... |
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#2
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#3
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If your son wants to kill you, make him do it in-game.
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#4
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Nice week end |
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#5
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Very nice update, thanks Oleg.
The towns are great, such detail..railings, lights etc. I'm blown away. Clouds look fantastic too, and the coast with golf courses etc. Simply amazing. I can't believe how your small team produces such a detailed product. Well done and thanks for taking the time to keep us informed. |
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#6
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Looking better every friday...
Thx a lot as always Oleg, your dedication and willingness to post are very much appreciated!!! Greetings |
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#7
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Looking great Oleg, thank you!
Next week could we see some bad weather? Maybe rain, and breaking out on top of an overcast? Cheers! Spinner |
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#8
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Well I hope DX11 Offers Oleg's team some performance improvement but not at the cost of eye candy. The promise of DX10 fell flat to be honest. Tesselation could be really help out with cockpit frames guages wheels etc at no extra cost depending on your hardware.
I will also be interesting to see how well multithreading and multicore could help out the simulation. That's no easy feat to pull off correctly. |
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#9
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#10
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An excellent update, it's looking very good! A question about clouds:
We can see that clouds cast shadows onto the ground and buildings, and presumably onto planes, vehicles, etc... But will clouds also receive shadows? If there are multiple cloud layers the top layer should cast shadows onto the lower layer. |
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