Quote:
Originally Posted by philip.ed
Fair enough then.
I wonder how DX-11 could affect clouds/terrain.
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Most probably not at all, as textures usually don't care much what DirectX version they're rendered with. DX11 could provide some performance improvements that would allow increasing the view distance of landscape objects (vegatation, buildings) which would certainly improve the appearance. Otherwise, as someone has already mentioned, increasing the texture filtering setting will make a major difference (and the fact that it's set so low is a clear indication of detail settings used).
Otherwise DirectX 11 should primarily help with smaller details like shadow quality. It will not provide a completely different look to the environment unless Oleg has decided to code a completely separate 3D engine for DX11.