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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-02-2010, 11:38 AM
winny winny is offline
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Btw Philip, I wasn't calling you rude earlier. You're not! (just to be clear)
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Old 10-02-2010, 11:44 AM
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philip.ed philip.ed is offline
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OK, thankyou

I hate having to split hairs. All I'm saying is just let me be me. I love these updates that Oleg posts as they are all coming together to show me the sim I dreamed of flying when I was a kit. CFS1 answered that prayer, then Fighter Squadron, then CFS2, then Il-2, then BoB2 and now this.



I understand I must sound like an old record, as I have mentioned the clouds a number of times, but Oleg seemed to be replying quite a lot so I thought he may decide to answer the question
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Old 10-02-2010, 11:50 AM
ATAG_Dutch ATAG_Dutch is offline
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Good Grief.
Is anyone prepared to have a sensible discussion at all?
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Old 10-02-2010, 11:51 AM
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philip.ed philip.ed is offline
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Do you take 2 sugars with that?
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Old 10-02-2010, 11:54 AM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by philip.ed View Post
Do you take 2 sugars with that?
Usually just the one, but I've got to go to work for a couple of hours, so I'll catch up with the latest episode of 'Soap' about six-ish.
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Old 10-02-2010, 11:58 AM
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philip.ed philip.ed is offline
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Fair enough then.

I wonder how DX-11 could affect clouds/terrain.
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Old 10-02-2010, 01:00 PM
The Kraken The Kraken is offline
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Quote:
Originally Posted by philip.ed View Post
Fair enough then.

I wonder how DX-11 could affect clouds/terrain.
Most probably not at all, as textures usually don't care much what DirectX version they're rendered with. DX11 could provide some performance improvements that would allow increasing the view distance of landscape objects (vegatation, buildings) which would certainly improve the appearance. Otherwise, as someone has already mentioned, increasing the texture filtering setting will make a major difference (and the fact that it's set so low is a clear indication of detail settings used).

Otherwise DirectX 11 should primarily help with smaller details like shadow quality. It will not provide a completely different look to the environment unless Oleg has decided to code a completely separate 3D engine for DX11.
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Old 10-02-2010, 12:18 PM
winny winny is offline
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Quote:
Originally Posted by Dutch_851 View Post
Good Grief.
Is anyone prepared to have a sensible discussion at all?
Ok.. here's my attempt.

2 SoW shots, Saturation and contrast increased. (just to see what's there colour wise)



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Old 10-02-2010, 12:25 PM
Hecke
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Quote:
Originally Posted by winny View Post
Ok.. here's my attempt.

2 SoW shots, Saturation and contrast increased. (just to see what's there colour wise)




Terrain looks a lot better in your shots. Do you have the possibilities to only change the color of a certain part of an image? If so, could you leave the planes colors how they are and change the terrain colors like you have done?

Would look awesome I think.
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  #10  
Old 10-02-2010, 12:31 PM
Baron Baron is offline
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Quote:
Originally Posted by winny View Post
Ok.. here's my attempt.

2 SoW shots, Saturation and contrast increased. (just to see what's there colour wise)




Perfect example of how some "problems" doesnt have to be corrected at Oleg&teams end.
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