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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-30-2010, 06:27 PM
daidalos.team daidalos.team is offline
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Quote:
Originally Posted by BadAim View Post
Accountability is probably the first and foremost reason that this project is running late. These men are accountable to their families, their jobs, and to their real world commitments as well as their own desire to put out a top quality product well before any need to pacify entitlement age twits who need to have everything they want immediately.
Thank you, I wouldn't say it better myself. Also as we tried to explain several times, the schedule posted was provisional and yes, we have changed too many things compared to the original intended content for 4.10.

Open beta - no added value for TD or IL-2 fans. We are aware of the issues, it takes time to polish/fix them. Minor bugs we may not catch will be addressed via dedicated bug reporting thread and fixed in 4.11.

I guess it will need to be repeated on weekly basis and even though it has been said in this thread already:

http://forum.1cpublishing.eu/showpos...postcount=1208

Lesson learned from 4.10 development however: To release much smaller and less complex patches with small content in the future = less complaining and less work for us.

4.10 Update: We have initiated another round of beta testing last week. Still things to do, but it's another step closer.

Thanks for patience and do enjoy the summer till it lasts.

Martin
  #2  
Old 07-30-2010, 06:38 PM
albx albx is offline
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thank you Martin... you guys always do a great job!! thumbs up!!

Alberto
  #3  
Old 07-30-2010, 08:10 PM
BSS_Vidar BSS_Vidar is offline
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Great to see the emplimentation of additional inputs/axis for multi-engine aircraft. Can we see this happen with wheel brakes in future patches as well?
As a real pilot using rudder peddals in-game, a single-axis for wheel braking has always bugged me about this sim series.

\/
  #4  
Old 07-30-2010, 09:06 PM
Fafnir_6 Fafnir_6 is offline
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Thanks for the update, Martin! It is much appreciated.

Thanks,

Fafnir_6
  #5  
Old 07-30-2010, 09:33 PM
Viikate Viikate is offline
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Quote:
Originally Posted by BSS_Vidar View Post
Great to see the emplimentation of additional inputs/axis for multi-engine aircraft. Can we see this happen with wheel brakes in future patches as well?
As a real pilot using rudder peddals in-game, a single-axis for wheel braking has always bugged me about this sim series.

\/
Most of the planes in game have this kind of "single-axis" system. There's usually a brake lever and rudders just control how the pressure is distributed between gears. If you check the D.XXI, you can see the whole valve system and how rudder pedals move the brake pressure valve.

We probably could do a the dual brake axis system, but it would need to function side by side with the old (current) system.
  #6  
Old 07-30-2010, 11:46 PM
BadAim BadAim is offline
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The existing system could probably use a bit of "tuning" as it is, perhaps it's just me but the differential brakes only seem to kick in at full rudder. It makes planes with quirky ground handling just impossible (like the He111). To have pedal actuated differential braking on the appropriate planes would be a great bonus. That's a small issue though compared to all the other stuff going on with 4.10.

Oh, yeah. Thanks Martin!

Last edited by BadAim; 07-30-2010 at 11:48 PM.
  #7  
Old 07-31-2010, 02:02 AM
WTE_Galway WTE_Galway is offline
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Quote:
Originally Posted by BSS_Vidar View Post
Great to see the emplimentation of additional inputs/axis for multi-engine aircraft. Can we see this happen with wheel brakes in future patches as well?
As a real pilot using rudder peddals in-game, a single-axis for wheel braking has always bugged me about this sim series.

\/
Its historically correct and what you would have to put up with if you flew one of these old aircraft in real life

Some of the planes in the sim had toe brakes but not many.

You can still map the brake axis in the game to one of the toe brakes for proportional brake control but need to move the rudder for differential braking.

Quote:
Originally Posted by BadAim View Post
The existing system could probably use a bit of "tuning" as it is, perhaps it's just me but the differential brakes only seem to kick in at full rudder. It makes planes with quirky ground handling just impossible (like the He111). To have pedal actuated differential braking on the appropriate planes would be a great bonus.
Works fine for me (CH PRO Pedals) ... BTW the Dunlop Triple Brake Gauge in the lower right of the B534 cockpit is fully functional and is a great way of checking your brake setup. It displays exactly how much pressure is going to left and right wheels.

Last edited by WTE_Galway; 07-31-2010 at 02:06 AM.
  #8  
Old 07-31-2010, 01:49 AM
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bf-110 bf-110 is offline
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Quote:
Originally Posted by daidalos.team View Post
Thank you, I wouldn't say it better myself. Also as we tried to explain several times, the schedule posted was provisional and yes, [U]we have changed too many things compared to the original intended content for 4.10[/U].
Things not mentioned before?
  #9  
Old 07-31-2010, 08:39 AM
Viikate Viikate is offline
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Quote:
Originally Posted by bf-110 View Post
Things not mentioned before?
Our "things not mentioned before" list is longer than "things mentioned" list Lots of small improvements and fixed like that strange He-111 ground handling for example.

Few pics... Lets call it dev update I'm not going to explain these. You need to figure it out yourself what's going on here.


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Last edited by Viikate; 07-31-2010 at 08:56 AM.
  #10  
Old 07-31-2010, 08:57 AM
Viikate Viikate is offline
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