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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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another one my theory
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#2
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another option of my theory
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#3
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I want a big whooping map of the English Channel for my ultra real campaign, and a host of smaller maps (scaled down, fantasy maps, maps of other areas) for my fun-fun enjoyment.
See, that wasn't so hard? |
#4
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Excellent idea:
Whenever you got a six you enter time warp and escape or just wait till he's gone. Awesome.... |
#5
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yes yes swiss enter in time warp fac-simile to STAR TRECK or STAR WARS or SPACE GAME.
TIME COMPRESSION. but the problem is the sicronization and computer calculation of 32 player online route. |
#6
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No Xilon, I think I'm detecting sarcasm here... The whole time warp / time compression thing really just wouldn't work. QFT. Last edited by Tone71; 07-30-2010 at 04:36 PM. |
#7
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tone71 no time warp? no time compression?
OK i am agre to real time and real distance Calculation route. Calculation airplane short or long range quantity of fuel. Use real chart and rules instrument for briefing the route distance. use radio comunication whit your base. IS NEGATIVE if map not is real is 1:2 or 1:4 no real difficulty no real simulation but a simple arcade game whit little map and heasy procedure of take of , navigation , and landing , approacing. NO GPS NO ICONE in time real to map but optional. you ask a question what is the difficolt for real pilot ww2 in fly navigation? |
#8
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For single player it's definitely not a problem at all. As for multiplayer it's still not a problem, at least in my personal opinion. There's always enough full real servers to fly on and i generally only fly on 2-3 of them most of the time. Some people will want to fly a simulator, some will want to play a game and some will want a bit of both, it's all good. ![]() |
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