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IL-2 Sturmovik The famous combat flight simulator.

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Old 07-29-2010, 05:08 PM
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Xilon_x Xilon_x is offline
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another one my theory
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Old 07-29-2010, 06:12 PM
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another option of my theory
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Old 07-29-2010, 09:44 PM
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I want a big whooping map of the English Channel for my ultra real campaign, and a host of smaller maps (scaled down, fantasy maps, maps of other areas) for my fun-fun enjoyment.

See, that wasn't so hard?
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Old 07-30-2010, 03:24 AM
swiss swiss is offline
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Excellent idea:
Whenever you got a six you enter time warp and escape or just wait till he's gone.

Awesome....
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Old 07-30-2010, 12:46 PM
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yes yes swiss enter in time warp fac-simile to STAR TRECK or STAR WARS or SPACE GAME.

TIME COMPRESSION.

but the problem is the sicronization and computer calculation of 32 player online route.
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Old 07-30-2010, 04:34 PM
Tone71 Tone71 is offline
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Quote:
Originally Posted by swiss View Post
Excellent idea:
Whenever you got a six you enter time warp and escape or just wait till he's gone.

Awesome....
Quote:
Originally Posted by Xilon_x View Post
yes yes swiss enter in time warp fac-simile to STAR TRECK or STAR WARS or SPACE GAME.

TIME COMPRESSION.

but the problem is the sicronization and computer calculation of 32 player online route.

No Xilon, I think I'm detecting sarcasm here...

The whole time warp / time compression thing really just wouldn't work.

Quote:
Originally Posted by Friendly_flyer View Post
I want a big whooping map of the English Channel for my ultra real campaign, and a host of smaller maps (scaled down, fantasy maps, maps of other areas) for my fun-fun enjoyment.

See, that wasn't so hard?
QFT.

Last edited by Tone71; 07-30-2010 at 04:36 PM.
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  #7  
Old 07-30-2010, 04:49 PM
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Xilon_x Xilon_x is offline
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tone71 no time warp? no time compression?
OK i am agre to real time and real distance
Calculation route.
Calculation airplane short or long range quantity of fuel.
Use real chart and rules instrument for briefing the route distance.
use radio comunication whit your base.

IS NEGATIVE if map not is real is 1:2 or 1:4 no real difficulty no real simulation
but a simple arcade game whit little map and heasy procedure of take of , navigation , and landing , approacing.
NO GPS
NO ICONE in time real to map but optional.

you ask a question what is the difficolt for real pilot ww2 in fly navigation?
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Old 07-30-2010, 06:47 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by ECV56_Lancelot View Post
Well, i also play full real, and prefer to play with real distances, but if i have to fly online wars, and my time is short because of my real live, certainly i prefer an scaled down real map that give me the oportunity to play the mission, and not be forced to not playing it because i dont have enough time.
If i have the time 1:1 map is certainly my preference, but sometime i only have one hour or one hour and half to play, that´s very likely to left me out of playing if the mission requires long time flying.

Quote:
Originally Posted by Friendly_flyer View Post
I want a big whooping map of the English Channel for my ultra real campaign, and a host of smaller maps (scaled down, fantasy maps, maps of other areas) for my fun-fun enjoyment.

See, that wasn't so hard?
I think that's the main point here. Give people enough options and everyone will be happy. Imagine if we didn't have realism options in IL2 and we had to fly with external views enabled all the time, or with locked cockpit views all the time...half the people would be unhappy with the settings all the time. Giving the user options means that everyone is happy with his settings all the time, they just can't play on the same server because of their different settings.

For single player it's definitely not a problem at all. As for multiplayer it's still not a problem, at least in my personal opinion. There's always enough full real servers to fly on and i generally only fly on 2-3 of them most of the time. Some people will want to fly a simulator, some will want to play a game and some will want a bit of both, it's all good.
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