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Star Wolves 3D space RPG with deep strategy and tactical elements

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Old 06-25-2010, 12:44 PM
Palandiell Palandiell is offline
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Quote:
Originally Posted by Nanaki View Post
1C is just a publisher, they do not really do much beyond manufacturing the CDs and advertising the games they publish, the developer of Star Wolves 3 is a little studio called Elite Games Team. They are actually a Star Wolves 2 modding group that has recently evolved into a developer, considering that the original Starwolves Developer, X-Bow Software, has seemed to have closed their doors after the release of Star Wolves 2.

The biggest improvement Star Wolves 3 has made upon Star Wolves 2, is the fact it is stable, mostly bug-free, and the storyline is a massive improvement from the confusing nonsensical mess that was SW2's Storyline.
oh, thanks for clearing that for me

Quote:
Originally Posted by Trucidation View Post
Guess what, people bitched about the voices in SW2 so they left them out. You get what you pay for.


So you bought into the mainstream review kool aid, huh. As long as those crap EA games keep gettings 8s and 9s I'd trust them about as far as I could throw a dead body. Show me any other space sim which gives you a team of pilots. Who each have personalised skill trees. That's just to name one thing. Multiple storylines, multiple endings. "Archaic graphics"? Well, graphics whores are everywhere nowadays I suppose. Sure, space is rather empty and the engine doesn't seem optimised to handle large fleets (see modding thread), but here I was thinking "archaic" meant stuff like those good ol' NES games I used to enjoy. I'd rather have SW's gameplay rather than the tedious fps-like space sims like Darkstar One or Spaceforce: Rogue Universe, even if they look a bit nicer. But who cares if the game sucks, look at the detail on those laser guns, right?

my friend, you are right, archaic graphic does not mean the game is bad. I play games that date pre 2000 (my favorite being the german Gothic series, check it out, its great)

BUT there is a difference:the games graphic were good/very good for its time, now its bad, thats different then using a not so good graphic at times when there are better options. you dont have to have a absolute killing graphic like mass effect 2 (which in my opinion IS one of the best games ever) but you can have a more decent one

dont get me wrong Trucidation, there is a REASON why i am being a bitch here. its because i love the SW series. the idea of a mothership with only a few ships under your control and mutliple skill trees is absolutly fantastic. i want more space sims like this or like freelancer (you control one ship, more rpg, less strategy) i want the game to be great because i really like it. if i didnt like it i wouldnt give a rats ass if the game was shit. but since i do like it i want it to be as good as possible. so dont get me wrong and sorry if i was a little bit TOO pissed off
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