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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I have a little question regarding the clouds:
are there plans to include different cloud types (especially the high altitude ones) ? |
#2
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Oleg, do you have an answer to my question on page-1?
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#3
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There is the answer for this the 5 posts above.
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#4
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Yes we will have several types. Answered several times in the past.
Last edited by Oleg Maddox; 06-18-2010 at 02:35 PM. |
#5
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Stunning modeling of the landscape. Absolutetly top notch. I have seen nothing like this before in flight sims. It will be the first time that you will actually have to search for targets on the roads because of the dense foliage ![]() |
#6
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So Oleg, how are colours going to be modelled for the fields. Is the scenary going to be fluent, in the sense that if I drove down any of the roads, there wouldn't be trees in the roads or the fields will all fit together well?
Also, I know the trees are all WIP but look at this: ![]() focus on the bottom right-hand corner of the shot, at the hedges are clear. Also, notice the open space; the landscape is not at all cluttered ![]() |
#7
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The planes look very beautiful Oleg. May I ask, will your BoB have the big raids with 3-400+ aircraft in the sky at the same time? or will it be more the smaller battles with 50-60 aircraft, like in Il-2?
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#8
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Can't say you exact amount of aircraft in the air. Simply because the full graphics settings are not finished yet. |
#9
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Hope the Avro is flyable, It would be an ideal partner for the Tiger Moth at the training unit so we can get our multi-engine endorsements!
Cheers and thanks for the updates! |
#10
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1. Photo is too much saturated. 2. Yopu may see already that we have all roads clear, even in forest under the crowns of trees. However we have not yet bridges. This is also great manual work to place them in the right places of the rodas and rail roads (and some part auto). The dark lines on the map on the shots - rivers. Also I noticed in the text of update that we have some glitches that we should correct till end (means some glitches of textures as well). 3. Repeating: for our textures we use satellite data and photos of WWII time - mix. That to make it looking not like it is now, but more close to WWII time. And really it is not easy to find all things now for all surface of the map. |
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