Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-18-2010, 02:27 PM
Flip Flip is offline
Registered Member
 
Join Date: Feb 2010
Posts: 4
Default

I have a little question regarding the clouds:

are there plans to include different cloud types (especially the high altitude ones) ?
  #2  
Old 06-18-2010, 02:30 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Oleg, do you have an answer to my question on page-1?
  #3  
Old 06-18-2010, 02:34 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by philip.ed View Post
Oleg, do you have an answer to my question on page-1?
There is the answer for this the 5 posts above.
  #4  
Old 06-18-2010, 02:31 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Flip View Post
I have a little question regarding the clouds:

are there plans to include different cloud types (especially the high altitude ones) ?
Yes we will have several types. Answered several times in the past.

Last edited by Oleg Maddox; 06-18-2010 at 02:35 PM.
  #5  
Old 06-18-2010, 02:36 PM
Flip Flip is offline
Registered Member
 
Join Date: Feb 2010
Posts: 4
Default

Quote:
Originally Posted by Oleg Maddox View Post
Yeswe wil, have several types. Answere several times in the past.
A, sorry. Must have missed that.

Stunning modeling of the landscape. Absolutetly top notch. I have seen nothing like this before in flight sims. It will be the first time that you will actually have to search for targets on the roads because of the dense foliage .
  #6  
Old 06-18-2010, 02:50 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

So Oleg, how are colours going to be modelled for the fields. Is the scenary going to be fluent, in the sense that if I drove down any of the roads, there wouldn't be trees in the roads or the fields will all fit together well?

Also, I know the trees are all WIP but look at this:


focus on the bottom right-hand corner of the shot, at the hedges are clear. Also, notice the open space; the landscape is not at all cluttered
  #7  
Old 06-18-2010, 02:55 PM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

The planes look very beautiful Oleg. May I ask, will your BoB have the big raids with 3-400+ aircraft in the sky at the same time? or will it be more the smaller battles with 50-60 aircraft, like in Il-2?
  #8  
Old 06-18-2010, 03:06 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Feathered_IV View Post
The planes look very beautiful Oleg. May I ask, will your BoB have the big raids with 3-400+ aircraft in the sky at the same time? or will it be more the smaller battles with 50-60 aircraft, like in Il-2?
It may depends of the PC power and altitude of flight. As more close to the ground more power PC you ned that to render many aircraft at the same time.
Can't say you exact amount of aircraft in the air. Simply because the full graphics settings are not finished yet.
  #9  
Old 06-18-2010, 03:09 PM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Hope the Avro is flyable, It would be an ideal partner for the Tiger Moth at the training unit so we can get our multi-engine endorsements!

Cheers and thanks for the updates!
  #10  
Old 06-18-2010, 03:04 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by philip.ed View Post
So Oleg, how are colours going to be modelled for the fields. Is the scenary going to be fluent, in the sense that if I drove down any of the roads, there wouldn't be trees in the roads or the fields will all fit together well?

Also, I know the trees are all WIP but look at this:


focus on the bottom right-hand corner of the shot, at the hedges are clear. Also, notice the open space; the landscape is not at all cluttered

1. Photo is too much saturated.
2. Yopu may see already that we have all roads clear, even in forest under the crowns of trees. However we have not yet bridges. This is also great manual work to place them in the right places of the rodas and rail roads (and some part auto). The dark lines on the map on the shots - rivers. Also I noticed in the text of update that we have some glitches that we should correct till end (means some glitches of textures as well).
3. Repeating: for our textures we use satellite data and photos of WWII time - mix. That to make it looking not like it is now, but more close to WWII time. And really it is not easy to find all things now for all surface of the map.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:19 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.