![]() |
|
Star Wolves 3D space RPG with deep strategy and tactical elements |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Lately I have been experimenting with number randomization and using them in createflight scripts. The results are encouraging.
The only thing left is to figure out how to properly spawn and delete escorts. Spawning them and giving them orders is easy enough. The hard part is getting them to recognize that the parent ship is despawned (after passing through a jumpgate) and despawning along with it. Unfortunately, with the way I plan things out, if the parent capital ship is destroyed (and not despawned), the escort ships will permanently stick around in the sector. There is no way to avoid this, as the only alternative is even worse: Ships despawning the instant the mothership dies. |
#2
|
|||
|
|||
![]() Quote:
Quote:
Last edited by Goblin Wizard; 04-18-2010 at 12:22 PM. |
#3
|
|||
|
|||
![]() Quote:
I have not written the script yet, though. I spent most of yesterday doing additional experiments with specials.script. Quote:
|
#4
|
|||
|
|||
![]()
Yes, that's tricky. SetAllDied function needs all flights to be called by name but you don't know which flight the escort will meet. Now the only idea is time trigger like about 5 mins after escorted ship died all remaining escort goes out. It should be more than enough to end the battle. Not really a solution but still better than instant despawn or infinite hanging in space.
|
#5
|
|||
|
|||
![]()
Infinite hanging in space is probably not all that bad, it already occurs with trader fleets/Convoy fleets that lose their mothership, usually the remaining escorts are destroyed by other random contacts.
|
#6
|
|||
|
|||
![]()
True, and unless you can't manage to kill escorts within 5 mins then it means that you're running away!
Either way, once the host ship is killed either the escorts win or they have to rabbit... 5 mins is more than enough to see if a conflict is going your way, however I wonder at a random variable being introduced that might call for convoy-specific faction re-enforcements.... somewhat like ternie's call for precursors but occurs on a random 1-10 chance of the convoy host despawning/destroyed? |
#7
|
|||
|
|||
![]()
Any further progress nanaki?
|
![]() |
Thread Tools | |
Display Modes | |
|
|