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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 04-08-2010, 12:49 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
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There is nothing bad about pilots until you use one of each. I can add removing function. It's not a problem. I can even add warnings before critical quest which could possibly add a storyline pilot. EDIT: warning can come along with dialog which will fire pilots of your choice. Is it good enough?
My original point was that it was too incomplete to decide either way on, but yeah, that is good enough.

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I'm planning about 5-6 entries to my system. 4 portals in the corner systems of the map and 1-2 in the center. It's easier than converting stations. Portals that will lead you back will be added too. Name the systems you like.
It took me five minutes to convert every maintenance station in the galaxy... and the changes I did meant that I could remove your modified location folders without harming the script.
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