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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Heh, you use the final battle with El in Star Wolves 1 as a guideline for your custom system, intriguing.
Currently the mod feels more like debug tools than anything else, but it is a great start Here is what I would recommend: 1: Keeping it to maintenance stations... having to go halfway across the galaxy to purchase a new mothership is a pain in the butt (Especially when you do not have insta-hyperspace), and maintenance stations could use a little spice. 2: I am not sure about pilots... As long as there was a way to get rid of them in order to make room for the storyline pilots, I did not see anything. 3: Disabling the purchase of motherships until after you get the repainted (non-pirate) Mastiff, and disabling it again after you get your final mothership, will eliminate all of the issues with "World is unfair. Game over." error. The game only makes exactly 2 checks between the acquisition of the repainted mastiff and the acquition of your final mothership. One of these checks is in the optional Astarte mission, the other is in the outofmission.script file. |
#2
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Last edited by Goblin Wizard; 04-08-2010 at 06:46 AM. |
#3
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#4
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Second problem is original maintenance stations behavior. If you want to keep stations acts normally and use my shop dialog at the same time it needs some more changes. Buying firmware upgrades is still useful option. |
#5
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Also, I kept the original maintenance station behavior with what I did. Basically, all I did was add a sixth option to original Maintenance station dialogue which, upon selecting it, takes you to the Goblin Shipyards dialogue script. Here is the code: <DialogAnswer name="ans06"> <answer>#L_DR5_msg00</answer> <lua_function>OnStationStartGW</lua_function> <go_message_name /> <multi_pass>true</multi_pass> <sound_name /> </DialogAnswer> |
#6
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hmmm...nice ideas here. Thanks a lot. This should make all script more universal.
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#7
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what would i have to edit to be able to add the mothership pack from sw2 to your shipyard goblin.thanks
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#8
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hmmm...nice ideas here. Thanks a lot.
![]() ![]() ![]() ![]() ![]() Last edited by Doa672ug; 09-22-2013 at 12:58 AM. |
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#10
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I suppose it's additional check in case of something goes wrong. For example you can break the script if you hit "B" exact the same moment when dialog is activated. I've done this during Astarte mission. All items and pilots were transfered to new mothership but I didn't get the control of the new mothership. Only naked ms without turrets, pilots and everything else left. Load a saved game was an only option.
Last edited by Goblin Wizard; 05-15-2010 at 06:37 PM. |
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