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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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#2
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There was a field mod not aded to the game for the P40. The removal of the sheild behind the seat (60 lbs). it cut 60 lbs and added much needed clmbing speed.
just saying..
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#3
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I'd love to have the re-geared supercharger that many P-40 users in both the Pacific and Med used. Seems the mechanics changed the ratio of the supercharger to yield 72" of manifold at low levels. This gave the V-1710 an output of around 1500~1600 BHP.
Now wouldn't that be special! ![]()
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#4
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A weakness of Il-2 has always been the visibility model of ships. I understand that this was borne out of performance considerations, still the implementation was pretty a big compromise. With more processing more available today I think it would be worth it to redesign this aspect, to increase ship visibility to a more realistic level and make a more refined scaling of LODs.
Please see here how it is currently seen in Il-2. The ships are from left to right: CV Essex, CV Shokaku, BB King Georg V, DD Fletcher. ![]() ![]() ![]() ![]() The switch from ships, to shadow, to dots within 9 to 11 km is very abrupt and very close to the ships. I suggest to following adjustments: 1. Increase draw distance of wakes. This should actually be one of the first features visible of a ship. 2. Increase view distance of the lowest LOD ship model. 3. Implement an additional, very low detail, generic LOD for large, medium and small ships. I think visibility out to 20-30 Km would be appropriate for the big hulls. 4. Draw distance of shadows can be cut significantly. The shadow LOD currently seems to act as a substitute to a low geometry LOD (although not very convincingly). In view of the adjustments above, this could be dropped. Thanks for your considerations. Last edited by MBot; 03-27-2010 at 07:16 PM. |
#5
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If we get such a modified P40 in IL2, everyone will be happily cruising at 72" MAP all day long, so i doubt many servers would use it for balance reasons. This got me thinking, are there any plans from TD to revisit some of the engine management details? I'm not expecting a complete rework of course, maybe just some tuning to overcome the most unrealistic bits. Thanks for all your work ![]() |
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