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IL-2 Sturmovik The famous combat flight simulator.

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Old 03-27-2010, 06:43 AM
mark@1C mark@1C is offline
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Will BoB/SoW give us a First Person Point of View or a Third Person Point of View to control the pilot in a free way? Just like GTA for example. I mean, I hope I can sometimes walk across the airfield, go around a specific plane, go to the pilots cafeteria and have a drink(if available), etc. HoHo, just for fun...
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Old 03-27-2010, 10:16 AM
AndyJWest AndyJWest is offline
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I think the 'HoHoing' is best left in GTA.

If the SoW engine is as adaptable as Oleg seems to intend, who knows, we might even see this one day. I don't know about the 'pilots cafeteria' though, I'd say the mess bar (out of bounds to sergeant pilots) was more authentic. You could then get virtually blotto, sing rude songs around the piano, debag the squadron leader and leave dirty footprints on the ceiling. For authenticity, the next day's flying would feature shaky controls and blurred vision.
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Old 03-27-2010, 12:43 PM
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RedToo RedToo is offline
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Quote:
Originally Posted by AndyJWest View Post
For authenticity, the next day's flying would feature shaky controls and blurred vision.
Until a quick whiff of oxygen sorted your head out ...

RedToo.
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Old 04-09-2010, 03:08 PM
Avimimus Avimimus is offline
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Originally Posted by dduff442 View Post
It's just occurred to me that the topics of ECM and ECCM have not been raised previously. As the new engine incorporates sensor modelling, how will ECM be handled?

By 1946, plans for the SCR-270 radar set were published into the public domain as it was considered already obsolete. This indicates the speed with which ECCM had progressed during the war. The early Wurzburg sets were totally blinded by spot jamming but modifications like Wurzlaus and Taunen gave it some ability to operate in spite of noise interference.

By 1955, the array of ECCM methods was huge and airborne ECM sets featuring parabolic antennae used a variety of sophisticated jamming and spoofing techniques. Modelling each system at the circuit level clearly isn't realistic but hopefully some generic ECM and ECCM capabilities can be abstracted?

Maybe we could be told a few details of how the engine handles these things?

Thanks,
dduff
In WWII most aircraft had a dedicated radar operator. So there isn't generally a need for the pilot to interact directly with the system, rather only to be vectored by the guy in the back seat.

I'd always hoped that the sensor system would be open to 3rd party modding - this way complex rules based on system performance under different conditions could be scripted even if Oleg's team doesn't have the time.
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Old 04-09-2010, 03:12 PM
Ernst Ernst is offline
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But if the radar op get killed?
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Old 04-09-2010, 03:45 PM
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robtek robtek is offline
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Then, as he sits in front of those very sensitive units, those units are probably also dead.
Anyway you could send a gunner there who then scratches his head and tells you !i really don't know what to do with this sh*t."
Fazit: No operator -> no radar! So, if it is "mission-critical" -> RTB
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