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| Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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#1
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Just a comment about the Sacrifice spell. I recognize the need for Sacrifice 3 when playing as a warrior. I had the same experience as you. It is barely enough to create a new level 5 unit. Now, as a mage, things are very different. I haven't even bothered to learn Sacrifice 3. Sacrifice 2 is often too strong. With Int=58 and 2/3 through the game Sacrifice 1 does 1460 and Sacrifice 2 does 2925 points of damage. I often have to use the Archmage's Magic Shield to reduce the effect by 50%. Even Sacrifice 1 with the Magic Shield is sometimes too strong... But I guess that is "luxury problem"
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#2
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Sry, this is not part of the threat, but I must ask this...
I play mage, lv. 42 atm, having a 11 Attack, 18 Defense and a 34 Intelligence... 62 rage-max and 133 mana-max... are these attributes too low? I only read: 55 int... 60 int... 70 int... Regards Tenbian |
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#3
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No and Yes
There are two things you can do to boost your int. The first is picking all the skills and achieving the medals that gives int. The second is pure luck... Here is how I ended up at int=58: What you can do: Play Mage: It starts with Int = 3 Medal: Illiteracy Exterminator +3 Magic Skill: Linguistics +6 Magic Skill: Thesis +6 Mind Skill: Scouting +3 Mind Skill: Learning +3 Elenhel as companion +4 A total of 28 The rest is pure luck: 2 x Dress of the Magess: 2 x +4 Engineer's Badge: +2 (I do not use droids - I only use it to get +2 Int) Snake Ring of Wisdom: +5 Band of Concentration: +1 Boots of the Mystic: +2 Diploma in Anti-Magic: +2 Shaman's Skull: +3 Used Ring of Mind, class 2: +3 Shrines 4 x +1 Int A total of 30 That is 58 in total. I am 2/3 through the game and there is still room to improve my Int. I know that the Usurer's Ring is in Reha for instance. That will push my Int to 63. I can replace the Portrait of the Knight that I still use. Of course, this one-sided focus on int hurts my other two stats. My Attack is 4 and my Defense is 13. The only Attack/Defense items I use are: Mithril Shield (Def +8 ), Inquisitor's Blade (Att +3 and 20% Leadership reduction for Paladins and Inquisitors that I use), and the Diploma in Anti-Magic that has a +2 Defense (It is mainly used because of +2 Int and +25% Magic Resistance). Last edited by ivra; 02-27-2010 at 12:59 PM. |
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#4
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I can provide a savegame which will essentially give the mage 74 intel or 84 with a wonderers scroll. Amazing Items through the entire game, however I don't remember where I found every item. KBscanner might know that
Skull of death + 5 Usurers Ring + 5 Snake Ring of wisdom +5 Amulet of death + 5 Boots of the Mystic + 2 Dress of the Magess + 5 Dress of the Prinsess + 1 Silver Chain +1 Wizards Hat + 2 Dimpoma in Anti-Magic + 2 Scale Shield + 3 Archmages Staff +5 Ring of the Mind + 3 (permanent) I never used this setup, since my companion was Moro, but I loaded a game and tried to visit Elenhel to see, how high it went. I guess only with a 2nd Dress of the Magess and it could get even higher, but 84 (with scroll) is pretty decent. Other Notable Items: Mask of Hate, Black Helmet, Crystal Helmet (Much better than +2 intel late game) Twinkling Boots Magician's Cape, Steam Armor. Ancient Amulet, Banner of True Faith, Gladiator Sword Shield of Recross Last edited by KongMysen; 02-27-2010 at 06:21 PM. |
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