Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-19-2010, 08:18 PM
distant distant is offline
Approved Member
 
Join Date: Jan 2010
Posts: 25
Default Will it be S-3D (3D Vision) compatible?

Hi Oleg

I'm interested in knowing whether the game will be compatible with stereoscopic 3D, specifically Nvidia 3D Vision?

Cheers
  #2  
Old 01-30-2010, 02:41 AM
distant distant is offline
Approved Member
 
Join Date: Jan 2010
Posts: 25
Default

I'm still relatively new here so there must be something that I haven't got yet but really, I haven't seen any response from Oleg to any of the questions lately. My question posted a while ago didn't get any love. What's the point of posting questions to Oleg here? It seems like a black hole.

Quote:
Originally Posted by distant View Post
Hi Oleg

I'm interested in knowing whether the game will be compatible with stereoscopic 3D, specifically Nvidia 3D Vision?

Cheers
  #3  
Old 01-30-2010, 03:40 AM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Distant

There is a thread that has floated on this forums for months about 3D. You'll find answers there.

Look at the horizontal bar above and click on search.
  #4  
Old 01-30-2010, 07:02 PM
distant distant is offline
Approved Member
 
Join Date: Jan 2010
Posts: 25
Default

I'm familiar with forum/bulletin software in general, even was doing admin for couple of fora way back. Just that this thread "question to Oleg" implies "answers from Oleg" as well and I am just surprised that it isn't that way but still there are people continue to post questions.

Thanks for the tip, I did started a thread recently about sterescopic 3D SOW BOB and got a few responses from other users here but never had a direct yes/no answer from the devs either.

Anyway, I'm no longer interested in what the devs have to say about S-3D at this point since there are simply just too many good games that work well in S-3D presently and I just don't have time to play them all.
  #5  
Old 01-30-2010, 08:35 PM
Lucas_From_Hell Lucas_From_Hell is offline
Approved Member
 
Join Date: May 2009
Posts: 296
Default

There are few answers from the developers because few questions are worth answering.

Most of them are either repeated questions already answered or are answered by members that know the answer.

The good ones usually get a reply
  #6  
Old 01-30-2010, 09:43 PM
WhiteSnake WhiteSnake is offline
Approved Member
 
Join Date: Feb 2008
Posts: 56
Default

Quote:
Originally Posted by Lucas_From_Hell View Post
There are few answers from the developers because few questions are worth answering.

Most of them are either repeated questions already answered or are answered by members that know the answer.

The good ones usually get a reply
Distand got a point, numerous people asked questions about the Soundengine etc. but no awnser so far.

Quote:
Originally Posted by WhiteSnake View Post
About the Sound Engine,

Will it use OpenGL based sound or DirectX based sound?

If it DirectX based Windows will completly proces it in it Kernel and we wont have SoundHardware Acceleration and Effects.


And will the game come with a 64 bit .exe so it can make better use of the Memory on 64 bit systems?
Think i been asking that for a year or so but no awnser to it, not to anyone as far as i know.

Seems that no one really awnsers the questions in here, i would think atleast 1 person of the Oleg SoW team could read trough this once in a while and awnser some questions...

Last edited by WhiteSnake; 01-30-2010 at 09:46 PM.
  #7  
Old 01-30-2010, 10:49 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

But does it matter what sound - engine will be used???
When the game, as already stated, will run under directx why shouldn't the sound?
I think this information is irrelevant as OM will use the technology HE thinks the best for his product.
So, who cares?
BoB:SoW will have the best technology that OM can use within his financial and time limitations.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
  #8  
Old 01-31-2010, 03:18 AM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Quote:
Originally Posted by WhiteSnake View Post
Distand got a point, numerous people asked questions about the Soundengine etc. but no awnser so far.



Think i been asking that for a year or so but no awnser to it, not to anyone as far as i know.

Seems that no one really awnsers the questions in here, i would think atleast 1 person of the Oleg SoW team could read trough this once in a while and awnser some questions...
Create your own thread and maybe someone will answer your questions.

Oleg, Luthier and others have answered a myriad of questions on this forums. Also, each Friday update gets placed as sticky until the next update is released.

One thing... Look at some recent game releases and realize that every thing Oleg divulges can come back to haunt him in another company's game. It is smart to hold alot of things back, especially if they are special attributes people will be excited to have.

To be honest, we are in the best place with IL2 we have been since the release of Forgotten Battles. The TD, and weekly updates along with plenty of responses from Oleg and Luthier.
  #9  
Old 02-03-2010, 09:54 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default Again on training section

Hi Oleg,

I have a great idea for training of beginners: a Tactical Advisor !!! Based on the enemy plane characteristics and on the situation (energy, relative position), an onscreen message will advise the trainee on the best behavior: spiral climb, turn, scissors, yo-yo, lead or lag pursuit ... you name it!

It should be easy to implement, as it is the same logic that an AI plane would adopt, but think to the insane impact on a beginners skill!!!! It would be supercool, wouldn'it????

Bye,
Insuber
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:50 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.