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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-05-2010, 01:01 PM
JVM JVM is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

there are several things in WoP and RoF that clearly show how much IL2 engine can be improved with new code without a totally new GFX engine.
...
WoP and RoF take advantage of this and it shows with far better performance in certain conditions, like over cities and with lot of fire/smoke and other action around.
You said it...WoP and RoF are 2009 games! They use 2009 programming technologies where Il2 is using at its core 2000 technologies...
You seem surprised that there was no effort to bring these 2009 technologies to IL2...the answer is simple: it is possible, you "just" have to rewrite entirely the Il2 code!

As it happens this exercise is taking place just now under the secret code name SoW-BoB...

From another standpoint, do you really believe it would be financially wise from 1C and MG to try keeping afloat technology-wise an engine as "limited" as Il2? Expectations have leap-frogged several times since Il2 was published; it is unfortunate that so many people will not purchase SoW...according to you, that is!
I had the impression that Oleg's team did know one or two things about performance scaling...

I guess you will purchase it at first sight, like the rest of us....

JV
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Old 01-05-2010, 03:27 PM
sweln sweln is offline
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Well anyway I'm very curious about what will SoW look like with all options activated.
Oleg should post something close to actual footage with most of graphical options activated.

From what I can see ground detail and ground units are REALLY better than what WoP offers (grass, very decent modellisation of tanks, AA canons etc).
Same way, ingame physics and models are better : boats don't just explode always in the same way. Really good.

I'm just worried about all the FX stuff, and I have no idea if SoW will feature many eye candies.

examples :

Self shadow (used in Crysis, Far Cry 2, WoP PC version (only on planes), HAWX, Ghost Recon Warfighter) :


Looks great when applied on clouds. Too bad it's not the case in WoP.

And other stuff like heat effect, haze, real time shadows for everything, etc.

With nowadays computers and the power that will be available in 6 months / 1 year, it is absolutly correct to imagine Crysis (2 years now!) graphical quality in a sim, without activating AA, Anistropic and Vsync.
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Old 01-05-2010, 05:00 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by sweln View Post
Well anyway I'm very curious about what will SoW look like with all options activated.
Oleg should post something close to actual footage with most of graphical options activated.

From what I can see ground detail and ground units are REALLY better than what WoP offers (grass, very decent modellisation of tanks, AA canons etc).
Same way, ingame physics and models are better : boats don't just explode always in the same way. Really good.

I'm just worried about all the FX stuff, and I have no idea if SoW will feature many eye candies.

examples :

Self shadow (used in Crysis, Far Cry 2, WoP PC version (only on planes), HAWX, Ghost Recon Warfighter) :


Looks great when applied on clouds. Too bad it's not the case in WoP.

And other stuff like heat effect, haze, real time shadows for everything, etc.

With nowadays computers and the power that will be available in 6 months / 1 year, it is absolutly correct to imagine Crysis (2 years now!) graphical quality in a sim, without activating AA, Anistropic and Vsync.
Actually, that's not self-shadowing, it's atmospheric effects to simulate what's called "Ray of god". The shadows themselves in the screenshot are not realistic at all, as the objects only cast shadows on the ground, but not on other objects and there is no difference between the lighting of the objects under the shadow and in the direct sun.
(Apart from that, the term ray of god is because you can see brighter areas against the surrounding - it highly doubtful that you'd see such a single shadow on a bright day - the brighter areas would simply predominate the darker areas, blinding you)

Last edited by Feuerfalke; 01-05-2010 at 05:06 PM.
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  #4  
Old 01-05-2010, 05:14 PM
sweln sweln is offline
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Yeah I know it's supposed to be called god rays or ray of god, it just depends on what object it's used on.

Some pictures here show that its casted on models (the plane) : http://www.flickr.com/photos/4625192...7623021332077/ (pictures from me playing WoP on PC).

Well about if it's looking real or not, since I've been flying quite a lot in my life I would say that with so much intensity, no, it doesen't look like that exactly, but you can see it many times on a bright day.

Where you see it most is when there is loads of clouds and the sun over it, then you'll see rays of light instead of shadows.

The effect in the game gives one nice avantage : the scenery has much more depth, just like what happened on our screens with cloud shadows on the ground with vanilla Il-2.
WoP uses that effect on your plane in a much better way HAWX does, and it looks much more real.

I believe using that effect like what WoP does on both planes and clouds would really make SoW look great and real. Afterwards, if you can activate it or not with an option is always the best choice for everybody!

I remember this screen : who does?

Last edited by sweln; 01-05-2010 at 05:42 PM.
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