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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Hi Zapatista,
I wasn't asking that vics be made compulsory, but merely available as an option. I have read the Bungay book and agree it is excellent, but what i took from it was the undeniable historical fact that in the early war period (39-40) the standard RAF training and tactics (flying in vics) placed them at a disadvantage to the Luftwaffe. You are absolutely right that units and individuals were forced to learn and adapt as they gained experience and that often the ones who survived were the ones who ditched the old tactics soonest. But the fact remains that this was a historical feature of the battle and as this game will be a 'simulation' surely it would be inaccurate if it were left out completely. (if the ai is good enough in SOW, this could be a fascinating part of the game - modelling the effects of different formations on pilot's abilities to scan the sky and react. Possibly allowing us to model the evolution of the RAF tactics with the use of 'weavers' , etc). Again, I'm not asking for it to be compulsory, just available as an option Also, my comments about the Polish pilots was not meant to be derogatory - I'm fully aware of their contribution to the battle and their bravery and fighting spirit - my words were a (maybe too flippant) comment on their gung-ho aggressive spirit which sometimes amazed accompanying British pilots. |
#2
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Oleg, would you mind taking a look here: http://forum.1cpublishing.eu/showpos...&postcount=241
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#3
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1. Battle order in action? 2. Types of columns? 3. Both? What I can say for now: We made the feature that user can build own columns in aditional to standard sets. Almost no limit in amount of units in columns. We made new AI for the movement, parking, search, fire, etc... We keep battle order like in Il-2 as it is done using Guderian's tactics... that were in use commonly (Really the basis was developed by russians, however Stalin killed/repressed allmost all real talent commanders before the war.... Germans were learning military skill tactics in Russia for a long enough time before the war... That is not so much widely known fact.) Why we did so much for BoB, where it wasn't in use? Simply we should think about online gameplay and future of the project expanding. Last edited by Oleg Maddox; 11-11-2009 at 08:21 AM. |
#4
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He probably means "Боевой порядок"., i.e., relative positions of various units on the battlefield, partitioning of battle force into divisions and etc.
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#5
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I only can say that when columns has finish waypont that don't move in a pre-battle parking - this is too complex to make for the unknown for program locations. This is possible in other types of games like stategy that developed escpaecially for such puropses and have just special fixed locations on the maps for such sets. In our case they may origanize battle order movement right from the columns. And it is the best solution for the fligth sim - free ability to place the AI interacting ground units to any locations of the map. |
#6
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Hello Oleg,
I just want to confirm if this is accurate, for future reference, as I posted this earlier: Flyable: G-50, BR-20 Bf-109 E1, E-3. Bf-110. Ju-87 B-2. Ju-88 A-1. He-111. Spitfire MkI, Hurricane MkI, Bristol Bolingbroke. Su-26 AI: CR-42, Ju-52, He-59, He-115, Fw-200, Bf-108, Do-17 (2 versions), Gloster Gladiator, Boulton Paul Defiant, Bristol Blenheim, Bristol Beaufighter, Avro Anson, Vickers Wellington, Short Sunderland, deHavilland Tigermoth. |
#7
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You better ask that, when it's clear what will be in the game and what will not. ATM we've still some time to go, so this list may not be definitely set, yet.
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#8
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![]() Can add Tiger Moth as a two seater training aricraft for all users. Means we plan to use this one for trainings for beginners as a basis. And probably for online training with real human teacher inside. We have real pilot(my great friend) who flew and can fly this aircraft in Australia that to make this one very close to real behavior. No German training aricraft. Even I would wish to have it myself. Probably third party may develop any training piston engine aircraft and training itself later. |
#9
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